A 3D or pseudo-3D action game genre categorized most famously by its first-person perspective and a bias towards ranged projectile combat.
29
votes
1answer
3k views
Mouse aim in an FPS
I would like to make a First Person Shooter and move the camera with the mouse. The problem is that when the cursor reaches the limits of the screen, the camera won't turn anymore. How can I keep the ...
9
votes
5answers
2k views
What makes aiming in a console first person shooter feel good?
I think it's pretty much universally agreed that simply mapping the analog stick to rotational speed of the character is not good enough to make console first person shooter feel good.
So what are ...
21
votes
13answers
2k views
How to implement “bullet time” in a multiplayer game?
I have never seen such a feature before, but it should provide an interesting gameplay opportunity.
So yes, in a multiplayer/real-time environment (imagine FPS), how could I implement a slow ...
14
votes
5answers
943 views
What's the best head-bob formula?
Given a point in space, a direction of travel, and a time since start, what's a convincing, non-sickening formula to simulate head bob? What's been successful in previous games? Has there been any ...
7
votes
3answers
591 views
Prevent players from wallhacking in an online FPS?
Why do we still moan on wallhackers in multiplayer first-person shooters?
Isn't it possible to perform occlusion culling for all players server-side? For example, send player xyz information to ...
3
votes
3answers
791 views
How to keep my Quaternion-using FPS camera from tilting and messing up?
I am using an FPS-like camera, and it uses quaternions. But, whenever I try looking up and then sideways, it tilts, and sometimes it can turn upside down. How can I fix this?
1
vote
4answers
1k views
Make the game run 60 fps in Irrlicht Engine
I want my game run at 60 fps, but i don't know where to start, i have the simple loop:
while(device->run()){
How do i lock the fps to 60?
6
votes
5answers
677 views
FPS games: don't they have unrealistic one-eyed view? What are the causes?
I have played many fps games, and noticed that the camera perspective is similar to the 'one eyed view' of the surroundings. It does not feel like bilinear. :/
Is it because of the single flat view ...
5
votes
1answer
504 views
How can I implement view wobble when my player is running?
I'm creating a FPS in XNA. So far its' going great. What I'm looking at doing is replicating the camera movements that you see in Modern Warfare. So, if you are walking the camera stays pretty ...
-1
votes
1answer
376 views
First person camera is somehow “magically” expanding
I'm making a first-person game, and I've gotten the camera done (modified version of Lloyd Goodall's code), but whenever I scale an object, it doesn't appear bigger, but the speed of movement seems to ...