I'm trying to set up mouselook for a 3d game in XNA. The mouselook itself is working but it seems to be stuttering a lot when I use it. The problem is, I have no way of reliably reproducing this ...
I'm creating a FPS game in XNA 4. I'm trying to display two hands and a gun in front of the camera. I already the models Hands: How can I do so the fingers and hands position adapts to the gun ...
I have a very simple 3D maze program that uses a first person camera to navigate the maze. I'm trying to scale the blocks that make up the maze walls and floor so the corridors seem more roomy to the ...
I'm creating a FPS in XNA. So far its' going great. What I'm looking at doing is replicating the camera movements that you see in Modern Warfare. So, if you are walking the camera stays pretty ...
I am in the midst of creating an FPS game using XNA. I am using the camera class from the First Person camera demo from dhpoware.com, and everything is working great. What I'd like to implement is ...
I'm working on a basic first person shooter. I would eventually also like to publish it on Xbox Live. If I do this, will I still have access to parties (invite and chat)? Does Microsoft provide ...
I would like to make a First Person Shooter and move the camera with the mouse. The problem is that when the cursor reaches the limits of the screen, the camera won't turn anymore. How can I keep the ...