I have never seen such a feature before, but it should provide an interesting gameplay opportunity. So yes, in a multiplayer/real-time environment (imagine FPS), how could I implement a slow ...
In FPS's what is the primary reason for unused ammo in a removed magazine returning to the ammo pool?
All FPS's I know of return unused ammo in a removed magazine back to the users overall ammo count. For example, I have 3 magazines with 30 rounds in each, I fire off 25 rounds and do a magazine ...
I'm working on a very small game, a puzzle in first person similar to games like Portal and The Trap: http://www.youtube.com/watch?v=Z3ELRzlGegc I would love to hear some ideas about challenges, and ...