Tagged Questions
1
vote
1answer
138 views
In a client server first person shooter how does the server keep track of each player's hit boxes?
Do all the clients send a transformation matrix for each of the hit boxes which make up the character?
2
votes
1answer
200 views
How many UDP ports for an MMOFPS
I'm designing an MMOFPS. I'm not sure whether to use one UDP port for all clients or one UDP port per client. Or is there another alternative?
Currently UDP is only being used for position data ...
2
votes
2answers
938 views
FPS networking with server sending input instead of gamestate
Why do all fps games have the server send gamestate instead of input which is smaller?
One reason I can sort of see is that if the server sends input to the clients and a packet gets dropped then the ...
11
votes
2answers
866 views
Multiplayer FPS server side performance
This is related to MMO Performance except that question is about bandwidth. This is about cpu load.
I put together a simple FPS using node.js and webGL. It's extremely simple, a lot like the ...