Tagged Questions
5
votes
1answer
171 views
Is there any game engine capable of true binaural positional 3D audio? [closed]
I am by no means a game designer, so I apologise in advance if I fail to use the proper jargon. Feel free to correct my mistakes.
My understanding is that, at the moment, in most if not all ...
-4
votes
2answers
160 views
enemy shooting towards FPS [closed]
WELL first of all I want you to see my game (its deployed on heroku cloud) :
http://still-escarpment-3701.herokuapp.com
(It takes almost 10 sec to load so please wait for couple of sec)
I have ...
-1
votes
2answers
168 views
problem with bullets shooting in FPS game
Please check out my game here: http://still-escarpment-3701.herokuapp.com
The problem is with shooting. The bullets keep on moving with the First person controller instead of moving from the same ...
-3
votes
1answer
209 views
Why do FPS games have a 3rd and 1st person mode when doing animations? [closed]
I noticed how in FPS mode you have cool looking skins on the gloves and weapons but in 3rd they are screwed. Why does a game need this sort of structure ? And also where do you learn how to rig ...
7
votes
3answers
606 views
Prevent players from wallhacking in an online FPS?
Why do we still moan on wallhackers in multiplayer first-person shooters?
Isn't it possible to perform occlusion culling for all players server-side? For example, send player xyz information to ...
11
votes
3answers
477 views
Gravity strength in first person games
In our game, we set the acceleration due to gravity to the appropriate value of 9.8 m/s^2. Although physically correct, it feels more like moving around on the moon.. It feels about right at a value ...
5
votes
2answers
467 views
Recommended 3D camera settings and model sizes for an FPS
I'm making a simple FPS and I can't decide on the size of my models and my camera settings. Could someone please recommend a good combination of:
camera field of view
near and far planes
model ...
8
votes
4answers
2k views
How to implement mouselook in the browser?
I am currently creating a 3D first-person shooter game in the browser using WebGL. How would I implement mouselook/free look for such a game?
1
vote
2answers
571 views
How do I have to take into account the direction in which the camera is facing when creating a first person strafe (left/right) movement
This is the code I am currently using, and it works great, except for the strafe always causes the camera to move along the X axis which is not relative to the direction in which the camera is ...