The filtering tag has no wiki summary.
9
votes
1answer
157 views
What would be a good filter to create 'magnetic deformers' from a depth map?
In my project, I am creating a system for deforming a highly detailed mesh (clothing) so that it 'fits' a convex mesh.
To do this I use depth maps of the item and the 'hull' to determine at what point ...
3
votes
4answers
330 views
Collision filtering techniques
I was wondering what efficient techniques are out there for mapping collision filtering between various bodies, sub-bodies, and so forth.
I'm working on a physics engine and I need ways for a user to ...
3
votes
0answers
99 views
OpenGL: Filtering/antialising textures in a 2D game
I'm working on a 2D game using OpenGL 1.5 that uses rather large textures. I'm seeing aliasing effects and am wondering how to tackle those.
I'm finding lots of material about antialiasing in 3D ...
2
votes
3answers
462 views
In XNA 3.1, is it possible to disable texture filtering?
I want to disable texture filtering (since I'm making a retro-style game where it looks bad if a texture gets filtered like that), but since I'm on XNA 3.1 there seems to be no option to set a ...
2
votes
2answers
95 views
How to apply a filter to the screen of a running program?
The idea is to take old games without modifying them, but have the graphics card apply a series of filters to their output before sending them to the monitor. A very crude example would be to take a ...
0
votes
0answers
85 views
XNA Disable Mip-Mapping for good
I'm trying to render a plane mesh textured with a simple grid pattern, problem is, xna keeps mip-mapping the texture in horrible, horrible ways.
What i'm trying to achieve is to get this grid to look ...
0
votes
0answers
133 views
Game Input mouse filtering
I'm having a problem with filtering mouse inputs, the method I am doing right know moves the cursor back to the center of the screen each frame. But I cant do this because it messes with other things. ...