The filtering tag has no wiki summary.
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OpenGL: Filtering/antialising textures in a 2D game
I'm working on a 2D game using OpenGL 1.5 that uses rather large textures. I'm seeing aliasing effects and am wondering how to tackle those.
I'm finding lots of material about antialiasing in 3D ...
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XNA Disable Mip-Mapping for good
I'm trying to render a plane mesh textured with a simple grid pattern, problem is, xna keeps mip-mapping the texture in horrible, horrible ways.
What i'm trying to achieve is to get this grid to look ...
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Game Input mouse filtering
I'm having a problem with filtering mouse inputs, the method I am doing right know moves the cursor back to the center of the screen each frame. But I cant do this because it messes with other things. ...