0
votes
0answers
260 views

XNA Disable Mip-Mapping for good

I'm trying to render a plane mesh textured with a simple grid pattern, problem is, xna keeps mip-mapping the texture in horrible, horrible ways. What i'm trying to achieve is to get this grid to look ...
2
votes
3answers
542 views

In XNA 3.1, is it possible to disable texture filtering?

I want to disable texture filtering (since I'm making a retro-style game where it looks bad if a texture gets filtered like that), but since I'm on XNA 3.1 there seems to be no option to set a ...