TLDR: Official question at the bottom. My posts are always notoriously long, so here's me, trying to keep it brief. All of this is for an iOS game, using Xcode IDE, if it should matter to anyone: ...
Is the data really modified that much during play? I'm assuming the longish pause between restarting a level is the entire level reloading. But it seems to me that a well implemented system should ...
With a custom binary file format for archives that is structured similiar to Valve's VPK files I have a Game.index.gcf which holds information about all files and where exactly they are stored. I can ...
Saving and Loading the Game (Automatically or Manually) via Internal Storage Only (Tablet PC Issues)
Here is my question. When making a game app for Android, I considered first the device. It's no problem to save progress everything (from levels to records) on a smartphone because it has an SD Card ...
I'm developing with LWJGL and Java on a Windows 7 laptop. I've successfully set up saving to the %appdata%\gamename\saves\ or long form c:\users\user\appdata\roaming\gamename\saves\ folder by using ...
I've just made my first (very simple, ugly) game in Love2D. The game works fine when run directly off my hard drive. However, when I package it up as a .love file, I get the following message: ...
What is the usual method of storing 3D models, textures, sounds and scripts (e.g. Lua files) during development and in a release? I am developing a game with my friends in mainly C++; in the ...
I've been thinking a lot about the best way to store and load assets in your filesystem. By this I mean where in the file system to store them, and how to retrieve them when loading etc., as opposed ...