The tag has no usage guidance.

learn more… | top users | synonyms

3
votes
3answers
330 views

LibGDX - Can't read .ttf file when running Android configuration

when running or debugging my game on android device, i get this error in the logcat: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: data/fonts/myFont.ttf (Internal) which is ...
-4
votes
1answer
347 views

UDK dedicated server project. How to create user information files

Now I know how to launch my dedicated server in udk. But now I need to know, that how can I put the server to make a information file for every registered user in my server(whitch stores information ...
1
vote
0answers
52 views

How i can sign and/or group a specific set of vertices in a 3D file container like OBJ ? - in Blender

I would like to export a 3D model with each part having a name or a label if you will. For example i would like to export a model of an human body and name each part in specifics vertex groups like: ...
0
votes
0answers
38 views

Java .dae file loader problem

I am making a COLLADA parser in Java, and I have made a loader that reads a .dae file, and saves it's content in a string. But, when I load a specific file, it doesn't get read correctly. Specifically ...
0
votes
0answers
30 views

Why aren't .blend files importing into unity?

So I for the past week or so I have been having extreme difficulty trying to import .blend file that I made into unity. When I either drag or import the .blend file into unity I automatically get a ...
0
votes
0answers
92 views

File and Image paths in a .jar file

im making a bomberman game and im close to getting it done. The game works ok when i run it in netbeans. I can run the game in any PC that has netbeans in it. But when i build the project into a .jar ...
0
votes
0answers
47 views

How can you duplicat folders and not share old dependencies in Unity?

I have a folder with some prefabs, materials, textures, FBX, etc. My Prefabs refers to FBXs and Materials in this folder. Can I clone this folder in a way that it will save those local dependencies? ...
0
votes
0answers
29 views

Loading dynamically created files with XNA

I'm trying to implement a structured save/load functionality so if the user saves, it will take up one of 10 slots, and if the user loads, they would select one of these slots. To do this, I need ...