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31
votes
6answers
5k views

What is a good file format for saving game data? [closed]

I need to save some custom game data. Map, player, etc. All of them will have "sub objects". For example, a map and map will have an "array" of tiles. ie, hierarchical data. Hopefully nothing ...
2
votes
2answers
479 views

How to pack the game files into one without using any file compressor?

Well, one example is this file of the game The Sims 2 for PS2: quickdat.arc. The file contains this .arc extension, but it's no one an archive file and it contains some data of the game inside. How ...
7
votes
1answer
2k views

How to create a game save file format in c++ using STL

Hey so i just learned about the i/o part of the STL, more specifically fstream. Although I can now save binary info and classes i've made to the hard drive, i am not sure how to define how the info ...
3
votes
3answers
387 views

Directory paths for resources and assets

If I have a file stucture for my final, released game something like: Main folder Media Images Other assets Sounds Executable List item And a different one for my 'in development' project, ...
4
votes
2answers
2k views

How do I store level-data in Android?

I'm building a game where enemies come in waves. I want to create a file where I can define data about the waves (# of enemies, spawn times, speeds, etc.). I come from a background in iOS and would ...
4
votes
2answers
1k views

Writing a custom model file format

I am using Ogre for my rendering engine, and I planned on just using the .mesh format that is setup by default with Ogre. However, I recently purchased a large number of 3d assets from a company, only ...
0
votes
4answers
381 views

Good map file structure?

I need a map file structure for my game but does anyone know a good way to map it out? I was thinking something like this: name=MyMap add[floor[stone]][solid][20, 640] add[playerspawn][20, 620]