The structure of data files and how they are stored.

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82 views

How to make a proper cache on user computer?

Currently when launching the client of the game, it connects to the server and loads all the cachedata in a normal form (= folders, .txt files and .png files). However I don't like that the players ...
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0answers
12 views

Edit bone transforms for each key frame to fix mixamo animation

I have downloaded FBX animations from Mixamo.com for use in game. But seems like the "root" skeleton bone does not have translations in Z axis; which makes animations like climbing a ladder or ledge ...
1
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0answers
25 views

Chunk/Region Compression/Decompression

Reading this article here, the author writes about chunk saving and using a lookup table and then saving each chunk in a region file, each region file having 4096 chunks and each chunk having 4096 ...
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0answers
26 views

Unreal Engine Ubuntu: Failed to import video, unknown file extension

I've been reading tutorials and guides on getting video file playback in Unreal. I have media player materials created and textures. I'm having issues importing video files to Content/Movies directory....
1
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0answers
19 views

File Path conflicts on GitHub with Unity

I am getting file path errors when a contributor is making commitments to GitHub. All of these errors are file path related or extra white space on the same lines. This should be something in the ....
0
votes
0answers
12 views

HOw to load all “ *.extension ” file from specific folder in unity.?

I want to load my all file from folder of "* .dat" or ".txt files in list one by one. And If you can help then also tell me to make them all clickable with different event respectively.
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0answers
23 views

How to export fbx mode file to Spritekit in iOS

Model does't show up in SpriteKit in iOS. I need some help to export fbx file to SpriteKit in iOS. Here is the code to load the fbx file to scene in iOS. SCNScene *scene = [SCNScene sceneNamed:@"...
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39 views

Texture not getting loaded in FBX , exported using FBX SDK

I'm working on an OpenGLES2 project (iOS) in which I have to export a scene/model in to FBX format, so that it can be opened using FBX review app. I have made up to the point where the model getting ...