The structure of data files and how they are stored.
55
votes
11answers
4k views
How to design a replay system
So how would I design a replay system?
You may know it from certain games like Warcraft 3 or Starcraft where you can watch the game again after it has been played already.
You end up with a ...
30
votes
6answers
2k views
What is a good file format for saving game data?
I need to save some custom game data. Map, player, etc.
All of them will have "sub objects". For example, a map and map will have an "array" of tiles. ie, hierarchical data. Hopefully nothing ...
0
votes
3answers
1k views
How to convert .max files to .egg on linux
I am very new to 3d graphics and game engines and panda3d and python. I followed few panda3d tutorials and now I want to test them with few new models. High majority of 3d models in the internet are ...
7
votes
1answer
1k views
How to create a game save file format in c++ using STL
Hey so i just learned about the i/o part of the STL, more specifically fstream. Although I can now save binary info and classes i've made to the hard drive, i am not sure how to define how the info ...
3
votes
3answers
2k views
How can I create a pack file / archive for game data files, and then load them? (zlib?)
I'm starting to think about how I'm going to go about loading models, images, sounds, etc for my game. I have two competing lines of thought to deal with:
If possible, it would be nice to make use ...