So how would I design a replay system? You may know it from certain games like Warcraft 3 or Starcraft where you can watch the game again after it has been played already. You end up with a ...
I am developing isometric 2D exploration game. At this moment I faced with a problem where game takes too much disk space. Game's world at this moment is about 1 square kilometer and it's about 50MB. ...
I need to save some custom game data. Map, player, etc. All of them will have "sub objects". For example, a map and map will have an "array" of tiles. ie, hierarchical data. Hopefully nothing ...
I'm starting to think about how I'm going to go about loading models, images, sounds, etc for my game. I have two competing lines of thought to deal with: If possible, it would be nice to make use ...
Hey so i just learned about the i/o part of the STL, more specifically fstream. Although I can now save binary info and classes i've made to the hard drive, i am not sure how to define how the info ...
I am very new to 3d graphics and game engines and panda3d and python. I followed few panda3d tutorials and now I want to test them with few new models. High majority of 3d models in the internet are ...
I'm starting to program my very first game, it's a clone of DDR/Stepmania done for research purposes and learning. I (at this early stage) get most of the UI/Music/input work that should be done, but ...
I need a map file structure for my game but does anyone know a good way to map it out? I was thinking something like this: name=MyMap add[floor[stone]][solid][20, 640] add[playerspawn][20, 620]
I just created a map in tiled software. The problem is that it has created a .tmx file. But I need a different format than that, something I can easily store in 2D int array. By 2D int array I mean: ...