The structure of data files and how they are stored.

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61
votes
11answers
8k views

How to design a replay system

So how would I design a replay system? You may know it from certain games like Warcraft 3 or Starcraft where you can watch the game again after it has been played already. You end up with a ...
5
votes
2answers
383 views

What are the benefits of binary format when storing map info?

I am developing isometric 2D exploration game. At this moment I faced with a problem where game takes too much disk space. Game's world at this moment is about 1 square kilometer and it's about 50MB. ...
31
votes
6answers
5k views

What is a good file format for saving game data? [closed]

I need to save some custom game data. Map, player, etc. All of them will have "sub objects". For example, a map and map will have an "array" of tiles. ie, hierarchical data. Hopefully nothing ...
4
votes
3answers
4k views

How can I create a pack file / archive for game data files, and then load them? (zlib?)

I'm starting to think about how I'm going to go about loading models, images, sounds, etc for my game. I have two competing lines of thought to deal with: If possible, it would be nice to make use ...
7
votes
1answer
2k views

How to create a game save file format in c++ using STL

Hey so i just learned about the i/o part of the STL, more specifically fstream. Although I can now save binary info and classes i've made to the hard drive, i am not sure how to define how the info ...
0
votes
3answers
1k views

How to convert .max files to .egg on linux

I am very new to 3d graphics and game engines and panda3d and python. I followed few panda3d tutorials and now I want to test them with few new models. High majority of 3d models in the internet are ...
1
vote
1answer
129 views

How to define data for an input sequence game?

I'm starting to program my very first game, it's a clone of DDR/Stepmania done for research purposes and learning. I (at this early stage) get most of the UI/Music/input work that should be done, but ...
0
votes
4answers
388 views

Good map file structure?

I need a map file structure for my game but does anyone know a good way to map it out? I was thinking something like this: name=MyMap add[floor[stone]][solid][20, 640] add[playerspawn][20, 620]
-3
votes
1answer
386 views

How do I export a .tmx file into a custom format?

I just created a map in tiled software. The problem is that it has created a .tmx file. But I need a different format than that, something I can easily store in 2D int array. By 2D int array I mean: ...