1
vote
1answer
91 views

Data structures for territories in a 2D map

I am diving into game development with a 2D game. The game will display a territorial map (borders, capitals, etc.). What is a common data structure to use for storing and manipulating the data in ...
-3
votes
1answer
223 views

How do I export a .tmx file into a custom format?

I just created a map in tiled software. The problem is that it has created a .tmx file. But I need a different format than that, something I can easily store in 2D int array. By 2D int array I mean: ...
0
votes
4answers
344 views

Good map file structure?

I need a map file structure for my game but does anyone know a good way to map it out? I was thinking something like this: name=MyMap add[floor[stone]][solid][20, 640] add[playerspawn][20, 620]
2
votes
1answer
359 views

Map format for 3d open world

I am making an open world 3d platformer in Ogre3D, and I have no idea on what kind of 3d map file format I should use for it. I want to make low-polygon blocky-style objects. Probably rectangles and ...
6
votes
2answers
1k views

Custom extensible file format for 2d tiled maps

I have implemented much of my game logic right now, but still create my maps with nasty for-loops on-the-fly to be able to work with something. Now I wanted to move on and to do some research on how ...