Tagged Questions
-1
votes
1answer
93 views
Optimization of Storage of Spells a Character Knows
I need to store which spells a character knows. While the game is executing I have them stored in a vector. Obviously storing this many values is either going to take a lot of computing to get the ...
0
votes
4answers
162 views
Good map file structure?
I need a map file structure for my game but does anyone know a good way to map it out? I was thinking something like this:
name=MyMap
add[floor[stone]][solid][20, 640]
add[playerspawn][20, 620]
30
votes
6answers
2k views
What is a good file format for saving game data?
I need to save some custom game data. Map, player, etc.
All of them will have "sub objects". For example, a map and map will have an "array" of tiles. ie, hierarchical data. Hopefully nothing ...
7
votes
1answer
993 views
How to create a game save file format in c++ using STL
Hey so i just learned about the i/o part of the STL, more specifically fstream. Although I can now save binary info and classes i've made to the hard drive, i am not sure how to define how the info ...
0
votes
1answer
783 views
Understanding .obj file
I downloaded a 3d model of a car. By judging by the skins and images available model treats wheels and car body as separate nodes. I want to access its child nodes (wheels) to specify animation.
But ...