I need to store which spells a character knows. While the game is executing I have them stored in a vector. Obviously storing this many values is either going to take a lot of computing to get the ...
When distributing my game, I am going to compile all the resources and level data into a single binary package file, which is loaded from by the game. Do I have to worry about my machine being a ...
I have implemented much of my game logic right now, but still create my maps with nasty for-loops on-the-fly to be able to work with something. Now I wanted to move on and to do some research on how ...
I'm starting to think about how I'm going to go about loading models, images, sounds, etc for my game. I have two competing lines of thought to deal with: If possible, it would be nice to make use ...
Hey so i just learned about the i/o part of the STL, more specifically fstream. Although I can now save binary info and classes i've made to the hard drive, i am not sure how to define how the info ...
I have been learning C++ for long time (but only learning game development for eight days) and I have made a simple game using 2D textures. I was thinking of starting on 3D game development. I wanted ...
I'm trying to make a simple 2D animation file format. It'll be very rudimentary: only an XML file containing some parameters (such as frame duration) and metadata, and some images, each representing a ...