Every game which builds a community while still being in active development will soon be confronted with players who post suggestions for new features on its forum. Most of these suggestions, however: ...
I have a basic character controller set up for a 2D platformer with Box2D, and I'm starting to tweak it to try to make it feel good. Physics engines have a lot of knobs to tweak, and it's not clear to ...
I realize that this will depend on a game-to-game, situation-to-situation basis and that this is not a very technical question, but I remember hearing in a tech podcast a few years ago that inflated ...
There are a few types of feedback you can get from playtesters, and I wonder how to best gather data for each of them... Crash Reports. When my C++ game crashes while someone is playing it, how do I ...
I recently released the first publicly available free Alpha for my top-down shooter: Dread I'm trying to decide whether a weekly / bi-weekly small update release schedule is better than the more ...
I have read that ideas / game designs / unique mechanics are merely multipliers of execution, and that keeping them secret is just silly. But, I haven't found anywhere to share these ideas and receive ...
I'm finishing a HTML5 browser game, and I'd like to have some player feedback. I was planning to make players take a short survey at the end of the game. Is this the best approach? How long should it ...
I remember back when I played runescape, they always had these really interactive holiday events. And players would be squirming all around trying to find where it was. After you would complete it (it ...
Disclaimer: It may be that I'm already doing all the "right" things, but just don't have enough traffic for it to pay off with people giving feedback. My question is: how do you attract early and ...
Does anyone know how to create a Texture feedback effect in Stage3D / AGAL? I've just found the term "ping-ponging" in some GPU wikipage, hopefully I'm using it in the right place! I'll share with ...
I'm considering using micropather to help me with pathfinding. I'm not using a discrete map : I'm working in 2d with sectors and portales. However, I'm just wondering what is the best way to compute ...
I am working on an iPad game, and have a few different intro story lines. I would like to get gamer feedback on the intros. What websites or techniques have others used to get such feedback?