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74
votes
6answers
3k views

How to deal with (bad?) player suggestions

Every game which builds a community while still being in active development will soon be confronted with players who post suggestions for new features on its forum. Most of these suggestions, however: ...
63
votes
5answers
26k views

Good 2D Platformer Physics [closed]

I have a basic character controller set up for a 2D platformer with Box2D, and I'm starting to tweak it to try to make it feel good. Physics engines have a lot of knobs to tweak, and it's not clear to ...
29
votes
6answers
1k views

Does inflating scores make players happier? [closed]

I realize that this will depend on a game-to-game, situation-to-situation basis and that this is not a very technical question, but I remember hearing in a tech podcast a few years ago that inflated ...
17
votes
7answers
951 views

How do you get useful data from playtesters?

There are a few types of feedback you can get from playtesters, and I wonder how to best gather data for each of them... Crash Reports. When my C++ game crashes while someone is playing it, how do I ...
11
votes
3answers
450 views

As an indie game dev, what processes are the best for soliciting feedback on my design/spec/idea? [closed]

Background I have worked in a professional environment where the process usually goes like the following: Brain storm idea Solidify the game mechanics / design Iterate on design/idea to create a ...
10
votes
2answers
332 views

Which approach is better: Frequent small updates, or occasional large ones?

I recently released the first publicly available free Alpha for my top-down shooter: Dread I'm trying to decide whether a weekly / bi-weekly small update release schedule is better than the more ...
7
votes
2answers
221 views

How to deal with player inquiries (good, bad, and everything in between)?

I understand someone previously posted about dealing with bad suggestions from players. But I'd like to ask about dealing with inquiries in general. When a game becomes popular, it's inevitable for ...
6
votes
3answers
633 views

What kind of questions should I ask players in a survey after the game?

I'm finishing a HTML5 browser game, and I'd like to have some player feedback. I was planning to make players take a short survey at the end of the game. Is this the best approach? How long should it ...
6
votes
2answers
302 views

Will lots of haptic feedback kill motors?

My game centers around joystick oddities, sort of, to make it more interesting. I've got a cheap $6 joystick that is like a usb PS3 controller. Surprisingly, I find it of great quality, with ...
4
votes
2answers
199 views

Do players like holiday events? [closed]

I remember back when I played runescape, they always had these really interactive holiday events. And players would be squirming all around trying to find where it was. After you would complete it (it ...
3
votes
1answer
244 views

Getting Early User Feedback on Games

Disclaimer: It may be that I'm already doing all the "right" things, but just don't have enough traffic for it to pay off with people giving feedback. My question is: how do you attract early and ...
3
votes
0answers
341 views

How is Ping-Ponging done in Stage3D & AGAL (Flash Player 11)

Does anyone know how to create a Texture feedback effect in Stage3D / AGAL? I've just found the term "ping-ponging" in some GPU wikipage, hopefully I'm using it in the right place! I'll share with ...
2
votes
1answer
943 views

Pathfinding with MicroPather : costs calculations with sectors and portals

I'm considering using micropather to help me with pathfinding. I'm not using a discrete map : I'm working in 2d with sectors and portales. However, I'm just wondering what is the best way to compute ...
2
votes
2answers
158 views

Places to Test Player Interest In Storyline

I am working on an iPad game, and have a few different intro story lines. I would like to get gamer feedback on the intros. What websites or techniques have others used to get such feedback?
0
votes
1answer
170 views

OpenGL Transform Feedback output size

I'm working on a particle system using transform feedback, and I would like to know if it is possible to render to anything other than floats, like halfs, using Transform Feedback (OpenGL 3.3)? It ...
-2
votes
1answer
200 views

How does a game developer get feedback from gamers (not developers) or start a forum community without paying for advertising or hiring Q&A teams?

I am familiar with a lot of game developer forums, but I'd assume this is much less likely to attract more casual commentators. I also fear that feedback from a gamer's perspective would often be ...