-2
votes
1answer
178 views

How does a game developer get feedback from gamers (not developers) or start a forum community without paying for advertising or hiring Q&A teams?

I am familiar with a lot of game developer forums, but I'd assume this is much less likely to attract more casual commentators. I also fear that feedback from a gamer's perspective would often be ...
73
votes
6answers
3k views

How to deal with (bad?) player suggestions

Every game which builds a community while still being in active development will soon be confronted with players who post suggestions for new features on its forum. Most of these suggestions, however: ...
11
votes
3answers
435 views

As an indie game dev, what processes are the best for soliciting feedback on my design/spec/idea? [closed]

Background I have worked in a professional environment where the process usually goes like the following: Brain storm idea Solidify the game mechanics / design Iterate on design/idea to create a ...
10
votes
2answers
332 views

Which approach is better: Frequent small updates, or occasional large ones?

I recently released the first publicly available free Alpha for my top-down shooter: Dread I'm trying to decide whether a weekly / bi-weekly small update release schedule is better than the more ...
4
votes
2answers
196 views

Do players like holiday events? [closed]

I remember back when I played runescape, they always had these really interactive holiday events. And players would be squirming all around trying to find where it was. After you would complete it (it ...
28
votes
6answers
1k views

Does inflating scores make players happier? [closed]

I realize that this will depend on a game-to-game, situation-to-situation basis and that this is not a very technical question, but I remember hearing in a tech podcast a few years ago that inflated ...