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7
votes
2answers
185 views

How to deal with player inquiries (good, bad, and everything in between)?

I understand someone previously posted about dealing with bad suggestions from players. But I'd like to ask about dealing with inquiries in general. When a game becomes popular, it's inevitable for ...
63
votes
6answers
2k views

How to deal with (bad?) player suggestions

Every game which builds a community while still being in active development will soon be confronted with players who post suggestions for new features on its forum. Most of these suggestions, however: ...
8
votes
3answers
237 views

Where can I share and get feedback on my game idea?

I have read that ideas / game designs / unique mechanics are merely multipliers of execution, and that keeping them secret is just silly. But, I haven't found anywhere to share these ideas and receive ...
6
votes
3answers
410 views

What kind of questions should I ask players in a survey after the game?

I'm finishing a HTML5 browser game, and I'd like to have some player feedback. I was planning to make players take a short survey at the end of the game. Is this the best approach? How long should it ...
10
votes
2answers
311 views

Which approach is better: Frequent small updates, or occasional large ones?

I recently released the first publicly available free Alpha for my top-down shooter: Dread I'm trying to decide whether a weekly / bi-weekly small update release schedule is better than the more ...
3
votes
0answers
254 views

How is Ping-Ponging done in Stage3D & AGAL (Flash Player 11)

Does anyone know how to create a Texture feedback effect in Stage3D / AGAL? I've just found the term "ping-ponging" in some GPU wikipage, hopefully I'm using it in the right place! I'll share with ...
4
votes
2answers
173 views

Do players like holiday events?

I remember back when I played runescape, they always had these really interactive holiday events. And players would be squirming all around trying to find where it was. After you would complete it (it ...
26
votes
7answers
907 views

Does inflating scores make players happier?

I realize that this will depend on a game-to-game, situation-to-situation basis and that this is not a very technical question, but I remember hearing in a tech podcast a few years ago that inflated ...
3
votes
1answer
187 views

Getting Early User Feedback on Games

Disclaimer: It may be that I'm already doing all the "right" things, but just don't have enough traffic for it to pay off with people giving feedback. My question is: how do you attract early and ...
2
votes
1answer
705 views

Pathfinding with MicroPather : costs calculations with sectors and portals

I'm considering using micropather to help me with pathfinding. I'm not using a discrete map : I'm working in 2d with sectors and portales. However, I'm just wondering what is the best way to compute ...
2
votes
2answers
152 views

Places to Test Player Interest In Storyline

I am working on an iPad game, and have a few different intro story lines. I would like to get gamer feedback on the intros. What websites or techniques have others used to get such feedback?
50
votes
5answers
15k views

Good 2D Platformer Physics

I have a basic character controller set up for a 2D platformer with Box2D, and I'm starting to tweak it to try to make it feel good. Physics engines have a lot of knobs to tweak, and it's not clear to ...
15
votes
7answers
660 views

How do you get useful data from playtesters?

There are a few types of feedback you can get from playtesters, and I wonder how to best gather data for each of them... Crash Reports. When my C++ game crashes while someone is playing it, how do I ...