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6
votes
1answer
138 views

How to put an invisible marker on a model and refer to it in the game?

I am using XNA/C# to load up 3ds Max models exported in FBX format. Is there some way to mark a specific point in the model like the pipe of a gun so I can just refer to it and place a bullet in there ...
5
votes
2answers
2k views

Are there .NET bindings for Autodesk's FBX SDK?

I'm writing a tool in C# that needs to open FBX files (and the XNA content pipeline isn't a suitable solution). I note that Autodesk only provides it's FBX SDK as a C++ class library. Before I write ...
5
votes
1answer
271 views

If I make a 3d model in a .fbx format, do I owe any royalties/fees to autodesk for using fbx files in Unity?

I'm currently making a game where every format for every asset is either opensource/freeformat, or requires no license fees to use. I've pretty much settled happily on .ogg for audio, vorbis/webm for ...
3
votes
2answers
436 views

What is the metrics of vectors in XNA?

When exporting a model from 3ds Max as FBX to import it into XNA, what metrics should I choose to make 1 unit in 3ds Max equal to 1 unit in XNA? For example: I have a sphere model with 1m radius ...
3
votes
1answer
2k views

How can I load .FBX files?

I am looking into options for the model assets for my game. I have gotten pretty good with Blender, and want to use C++/DirectX9 (don't need all the excess from 10+), but Blender 2.6 exports .fbx not ...
3
votes
2answers
787 views

Importing and Displaying .fbx files

I have a little problem with importing/displaying .fbx files. I checked the examples but the ones which I am intrested the most (animation and texture) are badly documented for understanding by ...
3
votes
1answer
203 views

Does the Maya FBX 2013.3 exporter write tangent and binormal data?

I'm making an XNA game at the moment and I'm trying to knock out my bump map shader right now. However when I compile the game crashes at the mesh.Draw() line and tells me TANGENT0 is missing. ...
2
votes
3answers
3k views

Exporting an animated FBX to XNA? (in 3DS Max)

I'm now working on an XNA 3D game, and I want to add animated models in it. I came across this example. I see there is one FBX file and a few texture files in the content project, and that in the ...
2
votes
1answer
227 views

Xna model parts are overlying others

I am trying to import in XNA an .fbx model exported with blender. Here is my drawing code public void Draw() { Matrix[] modelTransforms = new Matrix[Model.Bones.Count]; ...
2
votes
1answer
130 views

XNA 4.0, FBX and Texture Loading Failures

I've been going through several tutorials on how to use XNA and understand a lot thus far. I've got a screen, I've got 2D sprites working, got a shader system operational, so far so good. Now I've ...
2
votes
1answer
831 views

Importing FBX with multiple meshes in UDK

I need to import into UDK a several amount of FBX models (representing buildings) which are composed by various submeshes (walls, windows, roof...). I need to keep the individual meshes (can't use the ...
1
vote
2answers
551 views

Is there an FBX file/model viewer for Mac OS X?

Is there a free tool I can use to view and inspect FBX assets? I've got a bunch of FBX files and I'd like to look at the mesh and textures and preview the animations.
1
vote
1answer
356 views

Making XNA Play Nice With 3DS Max, Boundiing Spheres

I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version). Been getting some odd results: ...
1
vote
1answer
67 views

Having problems exporting Genesis + Supersuit in .fbx format from Daz 3D

I created a new scene. Loaded the Michael 5 Hero character. Added the Supersuit. Then posed the M5 character using "M5 Walking 1" pose from the "M5 General Poses" collection. My problem is that ...
1
vote
1answer
487 views

Exporting .FBX model into XNA - unorthogonal bones

I create a butterfly model in 3ds max with some basic animation, however trying to export it to .FBX format I get the following exception.. any idea how i can transform the wings to be orthogonal.. ...
1
vote
1answer
816 views

Convert a .fbx to a .x model

I'm trying to convert a .fbx model to a .x for use in my DirectX 9 project. Does anyone know of any software to allow me to do this? Been googling for a few days and not really found anything that ...
1
vote
1answer
327 views

How can I export mudbox joints to .fbx?

When I export my Mudbox mesh (level 1), with its skeleton selected, to a .fbx and import it into unity, I don't get the bones/joints/skeleton/whatever under my mesh in the hierarchy. Am I missing ...
1
vote
1answer
84 views

FBX Importer - Texture Name

I have a problem with the FBX SDK. I read in the data for the vertex position and the uv coordinates. It works fine, but now I want to read for each polygon to which texture it belongs, so that I can ...
1
vote
1answer
58 views

Input skeleton not found

I have a 3D-Model, made in Maya and I am trying to parse that through the latest XNA with the SkinnedModelProcessor (However, this issue remains without that processor). In Maya, the skin is already ...
1
vote
1answer
142 views

Creating the Animations in C++ from 3DS Max

I'm reading from the FBX format and I'm using Bones to animate an object, and I'm at the point where I have to decide on the code that actually moves the vertexes. So far I thought on two methods: ...
1
vote
1answer
99 views

XNA 3d model mesh.draw() throws TextureCoordinate0 is missing error

I've downloaded a bunch of 3d models from turbosquid.com. The majority of the one's I've downloaded are simply .fbx files. When I load the model into my game and run it, the following error is thrown ...
1
vote
2answers
229 views

XNA .fbx model imported sideways

Using Blender 2.6. My model has its location and rotation zeroed out, scale set at 1.0, and generally conforms to every guideline detailed on this site and misc google results. When exporting it, I ...
1
vote
0answers
110 views

Maya Animated Character export for XNA 4.0 problem

To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0 In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor. so the ...
1
vote
1answer
374 views

viewing fbx files in windows via xna 4.0

I've made some models in Blender and exported them in Autodesk fbx format. I'm trying to view them using XNA 4.0 Refresh. Loading them isn't much an issue, but I'm not familiar enough with XNA 4.0 ...
1
vote
1answer
470 views

Rotate Rigged and Animated Scene?

I have a rigged and animated mesh that I need to import into Unity. We several characters that all use the same script, and access their bones to do procedural animations as well. The problem is ...
0
votes
2answers
176 views

Why does my model render differently than its preview?

I've been importing .fbx files that I made with 3DS Max 2012 into Unity, and it's quite neat to see my models running around in game. However, I can't help but notice that the models, as they're ...
0
votes
1answer
174 views

Importing Fbx files

I need to import a complex fbx model into C++. By complex I mean that it has a lot of vertices,cameras and so on.As far as I saw this is done using the ViewScene sample.I want to take that sample and ...
0
votes
1answer
633 views

Animations in FBX exported from Maya are anchored in the wrong place

We are trying to export a model and animation from Maya into Unity3d. In Maya, the model is anchored (pivot point) at the feet (and the body moves up and down). However after we have performed the ...
0
votes
0answers
29 views

CAT RIG to FBX XNA problems

Im trying to export my 3ds max cat rig to fbx for use in XNA. in that file i have 1 animation playing and i want to be able to use it within xna. So the problem is, once ive exported the file out, ...
0
votes
0answers
654 views

Errors when exporting FBX from Maya (Mac)

I'm trying to export an animation from Maya 2011 (Mac) in FBX and got these 4 errors: Animation curve tangent type changged to User (45): The plug-in has changed some animation curves tangents ...
-1
votes
1answer
64 views

Animation from bones?

I have a model loaded into my XNA project, it has bones that were created in 3DS Max and I am wondering can I animate my model using code? All I will be doing is basic movements such as an arm swing. ...