Fbx is a file format from Autodesk which is used to store 3d models.

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Imported Blender .fbx model appears transparent

I exported a model that i made in blender to a .fbx file. I imported it to Unity and, as you can see in the image, one arm of my character appears transparent. I already have the normals pointing ...
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25 views

Unity 5 - Importing models with multitextured materials

I have a file Blender model of a tree. It consists of some branches and lots foliage, nothing unusual. The foliage consists of a single material, which consists of 2 textures, a diffuse and lower ...
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34 views

Keep the prefab connection with FBX

The steps I have perform: Added an Fbx to UnityProject FBX added to scene hirarchy I made Prefab of That Scene Object(previously imported FBX Object) Everything is working fine. I did assignment ...
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105 views

FBX SDK - Animation not Correctly Displaying in Game

This issue seems to arise with joint rotation animation. If anybody knows how to help, it would be greatly appreciated. //-------------------------------------------------------------------------...
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416 views

How to export FBX models to use in SharpDX?

I am trying to export a model from 3ds Max 2014 as a fbx file and use it in my SharpDX driven project. In the SharpDX example solution, there is a project named ModelRendering.Desktop. I just modified ...
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96 views

Parented hitboxes with attributes in .FBX

Here's a visual description. In Maya, I want to: have boxes parented to my model have these boxs scale/translate/rotate with respect to each limb. have them to carry attribute data that describes ...
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FBX animation works in 3DSMax but not with Assimp

I have an FBX file that represent a plane with an animation of the gear opening. In my editor 3DSMax, the file and animation seem good, but when I use Open 3D Model , to see what the file will look ...
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Edit bone transforms for each key frame to fix mixamo animation

I have downloaded FBX animations from Mixamo.com for use in game. But seems like the "root" skeleton bone does not have translations in Z axis; which makes animations like climbing a ladder or ledge ...
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Cannot obtain correct bone transform matrix data

I tried to obtain bone transform matrix for animation implemented with Directx11 and FBX sdk. I found this function in some web resources: fbxCluster->GetLink()->EvaluateGlobalTransform(); // ...
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Unreal Engine 4: How to make blueprints with FBX chunks of DestructibleMesh?

Into my project I imported a .FBX file that contains several small pieces. It's a helicopter rotor with about 220 parts. I now want to write blueprints with these pieces but not only with the whole ...
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107 views

Loading FBX Files into a DirectX 9 Application

I'm having an extremely difficult time trying to convert an FBX file into a format that can be used with DirectX. I've read a lot of articles on forums all over the internet and have followed ...
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86 views

Specific bone not present in the skeleton XNA

I have created a human mesh, bone structure, and animation rig in 3ds max for an XNA game I am developing for school. I am currently having a problem with one specific bone upon build in Visual Studio....
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3ds max CAT Animation layers export

I've made 3 absolute layers Each layers has it's own animation cycle. Now I would like to export it as FBX and import to unity3d, however, it would import only active layer. Is it possible to ...
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142 views

Why isn't my Blender FBX not appearing in XNA?

I am trying to display a simple cube in XNA. The cube is the default Blender cube exported to a .fbx. Re-exporting the cube has had no effect. I have also varied the camera's z-distance from 5 to 1000,...
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499 views

FBX SDK Colors problem

I've imported control points, normals, and indices successfully and now i'm trying to import vertex colors, but something is not right. Here's the code: FbxLayerElementMaterial* ...
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161 views

Bounding box not right rotation XNA blender object (.fbx)

I am importing .fbx models (a simple cuboid), the model itself displays fine (and is repeated to make a wall) however the bounding box seems to be on the wrong rotation. Below is a screen shoot: ...
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165 views

Maya Animated Character export for XNA 4.0 problem

To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0 In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor. so the ...
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19 views

How to export fbx mode file to Spritekit in iOS

Model does't show up in SpriteKit in iOS. I need some help to export fbx file to SpriteKit in iOS. Here is the code to load the fbx file to scene in iOS. SCNScene *scene = [SCNScene sceneNamed:@"...
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17 views

Fbx Importer/exporter groups

I want to create Groups (empty transforms in a Scene Graph) but i find no documentation on how to go about it, to create a fbx loader which can create groups or show the different objects in that ...
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33 views

Save or export Autocad 2015 (mac) model as .FBX, for Unity

I know there is an abundance of these questions floating around, but no where is an exact answer given. I have a model in Autocad 2015 (OS X version) and I want to use it in a Unity game, so from what ...
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32 views

Methods to load .fbx using FBX SDK in binary data chunk

I am trying to acquire model information from .fbx in binary data chunk to see if loading time can be faster than regular accessing. For this purpose, I found a sample called "My Own Reader/Writer" ...
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38 views

Importing Fbx single animation, multiple moving parts

I've got a model from Maya which has a ring that rotates 0° - 60° over frames 1-300. I've exported to Fbx and imported into Unity. I can see the animation (Take001) and can trigger it. Everything ...
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46 views

How to generate tangent and binormal(bitangent) of a triangle polygon mesh

I am currently using FBX sdk to acquire mesh information from obj and fbx files. However, not all meshes contain tangent and binormal(bitangent) information so I have to use the method ...
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38 views

Texture not getting loaded in FBX , exported using FBX SDK

I'm working on an OpenGLES2 project (iOS) in which I have to export a scene/model in to FBX format, so that it can be opened using FBX review app. I have made up to the point where the model getting ...
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89 views

How do I extract the UV data from an FBX file?

I've written a FBX file loader for my 3D graphics application. The FBX file was created with Blender and saved in ASCII format. I'm having trouble converting the UV data. In the file is the following: ...
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20 views

Animation not visible

I made an animation with keyframes in Blender with a rig and exported it to a FBX. I then loaded it in into UE4 and I just saw the mesh fine (except for the materials, but that is another story.). So ...
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352 views

How to apply transform matrices retrieved from FBX

I'm trying to import a skeletal animation using FBX SDK. I followed this article, managing to load all the needed data, but when I try to display the animation the mesh falls apart. My knowledge of ...
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120 views

Unity not importing pivot points?

To start things off, I begin with the following set of procedures: Begin with a model in 3DS Max, which I will refer to as Cube. Confirm that Cube's pivot point is exactly in the center of it, which ...
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83 views

How to import fbx into XNA?

I am developing basic XNA car game. I used 3D fbx car models to represent car objects. I drag and drop all tga and fbx files into content and I succesfully showed car in my game by using some basic ...
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449 views

3ds Max Rigs to Cinema 4D

I exported the rig from 3ds Max as a FBX file and opened it with Cinema 4D. Everything works great, but the model and a different look to it. Also the mask on her head has a different texture, but it ...