I have a problem with the FBX SDK. I read in the data for the vertex position and the uv coordinates. It works fine, but now I want to read for each polygon to which texture it belongs, so that I can ...
I need to import into UDK a several amount of FBX models (representing buildings) which are composed by various submeshes (walls, windows, roof...). I need to keep the individual meshes (can't use the ...
I've just ported over and updated a bunch of FBX model loading code I had that worked with Direct X 10 to try and make it work with Direct X 11. Since that time, the FBX SDK I was using has been ...
I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version). Been getting some odd results: ...
So I've set up my program, know how to get everything going except for one thing: indices. I've been stumped as to how I retrieve that set of data. Does anyone know what I function I need to get them? ...