The fbx tag has no wiki summary.
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1answer
58 views
Input skeleton not found
I have a 3D-Model, made in Maya and I am trying to parse that through the latest XNA with the SkinnedModelProcessor (However, this issue remains without that processor).
In Maya, the skin is already ...
1
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1answer
84 views
FBX Importer - Texture Name
I have a problem with the FBX SDK. I read in the data for the vertex position and the uv coordinates. It works fine, but now I want to read for each polygon to which texture it belongs, so that I can ...
1
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1answer
142 views
Creating the Animations in C++ from 3DS Max
I'm reading from the FBX format and I'm using Bones to animate an object, and I'm at the point where I have to decide on the code that actually moves the vertexes.
So far I thought on two methods:
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1answer
470 views
Rotate Rigged and Animated Scene?
I have a rigged and animated mesh that I need to import into Unity. We several characters that all use the same script, and access their bones to do procedural animations as well.
The problem is ...
1
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1answer
98 views
XNA 3d model mesh.draw() throws TextureCoordinate0 is missing error
I've downloaded a bunch of 3d models from turbosquid.com. The majority of the one's I've downloaded are simply .fbx files. When I load the model into my game and run it, the following error is thrown ...
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0answers
654 views
Errors when exporting FBX from Maya (Mac)
I'm trying to export an animation from Maya 2011 (Mac) in FBX and got these 4 errors:
Animation curve tangent type changged to User (45): The plug-in has changed some animation curves tangents ...
-1
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1answer
64 views
Animation from bones?
I have a model loaded into my XNA project, it has bones that were created in 3DS Max and I am wondering can I animate my model using code?
All I will be doing is basic movements such as an arm swing.
...
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0answers
29 views
CAT RIG to FBX XNA problems
Im trying to export my 3ds max cat rig to fbx for use in XNA. in that file i have 1 animation playing and i want to be able to use it within xna.
So the problem is, once ive exported the file out, ...
1
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1answer
67 views
Having problems exporting Genesis + Supersuit in .fbx format from Daz 3D
I created a new scene. Loaded the Michael 5 Hero character. Added the Supersuit. Then posed the M5 character using "M5 Walking 1" pose from the "M5 General Poses" collection.
My problem is that ...
2
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1answer
130 views
XNA 4.0, FBX and Texture Loading Failures
I've been going through several tutorials on how to use XNA and understand a lot thus far. I've got a screen, I've got 2D sprites working, got a shader system operational, so far so good. Now I've ...
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1answer
174 views
Importing Fbx files
I need to import a complex fbx model into C++.
By complex I mean that it has a lot of vertices,cameras and so on.As far as I saw this is done using the ViewScene sample.I want to take that sample and ...
1
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2answers
229 views
XNA .fbx model imported sideways
Using Blender 2.6. My model has its location and rotation zeroed out, scale set at 1.0, and generally conforms to every guideline detailed on this site and misc google results. When exporting it, I ...
3
votes
1answer
203 views
Does the Maya FBX 2013.3 exporter write tangent and binormal data?
I'm making an XNA game at the moment and I'm trying to knock out my bump map shader right now. However when I compile the game crashes at the mesh.Draw() line and tells me TANGENT0 is missing. ...
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2answers
550 views
Is there an FBX file/model viewer for Mac OS X?
Is there a free tool I can use to view and inspect FBX assets? I've got a bunch of FBX files and I'd like to look at the mesh and textures and preview the animations.
3
votes
2answers
784 views
Importing and Displaying .fbx files
I have a little problem with importing/displaying .fbx files.
I checked the examples but the ones which I am intrested the most (animation and texture) are badly documented for understanding by ...
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0answers
110 views
Maya Animated Character export for XNA 4.0 problem
To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0
In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor.
so the ...
0
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2answers
176 views
Why does my model render differently than its preview?
I've been importing .fbx files that I made with 3DS Max 2012 into Unity, and it's quite neat to see my models running around in game. However, I can't help but notice that the models, as they're ...
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3answers
3k views
Exporting an animated FBX to XNA? (in 3DS Max)
I'm now working on an XNA 3D game, and I want to add animated models in it. I came across this example. I see there is one FBX file and a few texture files in the content project, and that in the ...
2
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1answer
831 views
Importing FBX with multiple meshes in UDK
I need to import into UDK a several amount of FBX models (representing buildings) which are composed by various submeshes (walls, windows, roof...). I need to keep the individual meshes (can't use the ...
1
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1answer
487 views
Exporting .FBX model into XNA - unorthogonal bones
I create a butterfly model in 3ds max with some basic animation, however trying to export it to .FBX format I get the following exception.. any idea how i can transform the wings to be orthogonal..
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2
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1answer
227 views
Xna model parts are overlying others
I am trying to import in XNA an .fbx model exported with blender.
Here is my drawing code
public void Draw()
{
Matrix[] modelTransforms = new Matrix[Model.Bones.Count];
...
1
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1answer
327 views
How can I export mudbox joints to .fbx?
When I export my Mudbox mesh (level 1), with its skeleton selected, to a .fbx and import it into unity, I don't get the bones/joints/skeleton/whatever under my mesh in the hierarchy.
Am I missing ...
5
votes
2answers
2k views
Are there .NET bindings for Autodesk's FBX SDK?
I'm writing a tool in C# that needs to open FBX files (and the XNA content pipeline isn't a suitable solution). I note that Autodesk only provides it's FBX SDK as a C++ class library.
Before I write ...
1
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1answer
374 views
viewing fbx files in windows via xna 4.0
I've made some models in Blender and exported them in Autodesk fbx format. I'm trying to view them using XNA 4.0 Refresh.
Loading them isn't much an issue, but I'm not familiar enough with XNA 4.0 ...
1
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1answer
816 views
Convert a .fbx to a .x model
I'm trying to convert a .fbx model to a .x for use in my DirectX 9 project. Does anyone know of any software to allow me to do this?
Been googling for a few days and not really found anything that ...
5
votes
1answer
270 views
If I make a 3d model in a .fbx format, do I owe any royalties/fees to autodesk for using fbx files in Unity?
I'm currently making a game where every format for every asset is either opensource/freeformat, or requires no license fees to use.
I've pretty much settled happily on .ogg for audio, vorbis/webm for ...
1
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1answer
356 views
Making XNA Play Nice With 3DS Max, Boundiing Spheres
I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version).
Been getting some odd results:
...
3
votes
1answer
2k views
How can I load .FBX files?
I am looking into options for the model assets for my game. I have gotten pretty good with Blender, and want to use C++/DirectX9 (don't need all the excess from 10+), but Blender 2.6 exports .fbx not ...
0
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1answer
633 views
Animations in FBX exported from Maya are anchored in the wrong place
We are trying to export a model and animation from Maya into Unity3d.
In Maya, the model is anchored (pivot point) at the feet (and the body moves up and down). However after we have performed the ...
6
votes
1answer
138 views
How to put an invisible marker on a model and refer to it in the game?
I am using XNA/C# to load up 3ds Max models exported in FBX format. Is there some way to mark a specific point in the model like the pipe of a gun so I can just refer to it and place a bullet in there ...
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2answers
435 views
What is the metrics of vectors in XNA?
When exporting a model from 3ds Max as FBX to import it into XNA, what metrics should I choose to make 1 unit in 3ds Max equal to 1 unit in XNA?
For example: I have a sphere model with 1m radius ...
