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0answers
17 views

Colors set in Blender not displayed in XNA

I'm trying to create a colored 3D model for my XNA game in Blender. I don't want to use textures - I need only solid colors. Here's the model, as seen in Blender: After exporting to FBX and opening ...
0
votes
1answer
321 views

Problem converting FBX file into XNB

I create a Monogame Content Project to convert assets into XNB. For FBX file without texture there is no problem: the file is correctly converted and when I load XNB into my project everything is ok. ...
5
votes
1answer
1k views

How can I export a .FBX file from Unity3D at runtime?

I want to export an object as a .fbx at runtime in Unity3D. I've made a C# script to export a mesh filter or skinned mesh renderer to a .obj file at runtime, but I want the animation and skin support ...
0
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0answers
15 views

Having Trouble importing Maya file into UE4

I'm new to Unreal so please bear with me. I'm importing a maya file into UE4. It imports OK, but the problem is that the child meshes are not showing. How can I access each single mesh in the file ...
0
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0answers
28 views

How to import fbx into XNA?

I am developing basic XNA car game. I used 3D fbx car models to represent car objects. I drag and drop all tga and fbx files into content and I succesfully showed car in my game by using some basic ...
2
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2answers
777 views

FBX Importer - Texture Name

I have a problem with the FBX SDK. I read in the data for the vertex position and the uv coordinates. It works fine, but now I want to read for each polygon to which texture it belongs, so that I can ...
1
vote
1answer
85 views

How dp I use an external fbx object in Unity?

Is it possible to use an external fbx object in Unity 3D the same way we can insert a picture? Something like myPath = "http://www.myserver.com/object/myobject.fbx";?
1
vote
1answer
106 views

Multiple FBX Animation Files in Maya

I bought some animated models which came as FBX files from the unity asset store and I'm trying to export them to PNG sprite sheets in Maya (for an html5 web project). The file seems to be main fbx ...
1
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0answers
57 views

Parented hitboxes with attributes in .FBX

Here's a visual description. In Maya, I want to: have boxes parented to my model have these boxs scale/translate/rotate with respect to each limb. have them to carry attribute data that describes ...
-2
votes
1answer
74 views

How to import .fbx MODEL into Unity Project?

I created new Project in Unity. I downloaded .fbx file from internet, it looks like as give in image. How can I import .fbx into Unity Project. I am beginner and this is my first Unity Project. ...
0
votes
0answers
31 views

FBX animation file - Fixing Multiple Roots

I have a collection of nicely animated fbx files that all have the same issue explained here http://www.unwrap3d.com/u3d/quicktip_xna.aspx under 'Fixing multiple roots' section. This requires ...
0
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0answers
67 views

How to import a character with multiple parts into udk

I have a master chief model that I downloaded and rigged, and it has multiple parts. The body, helmet, and pieces of armor that go around his body are all separate objects that have separate texture ...
0
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0answers
64 views

Bounding box not right rotation XNA blender object (.fbx)

I am importing .fbx models (a simple cuboid), the model itself displays fine (and is repeated to make a wall) however the bounding box seems to be on the wrong rotation. Below is a screen shoot: ...
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vote
2answers
142 views

What is the advantage of binary FBX files over ASCII ones?

I know that the size does matter but except for this advantage, are their any other advantages to using binary files instead of the ASCII format in real production workflows? ASCII files have a lot ...
3
votes
1answer
2k views

C++ FBX Animation Importer Using the FBX SDK

Does anyone have any experience using the FBX SDK to load in animations. I got the meshes loaded in correctly with all of their verts, indices, UV's, and normals. I am just now trying to get the ...
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0answers
79 views

3DS Max Export to FBX

I exporting my character to FBX but the character not correctly exported. I get errors & warnings when export. Export Logs Error: Shape Modifier Export (1) Warning: Modifiers above skin ...
1
vote
1answer
146 views

How to check metadata stored in FBX files?

Is there a way to check and edit metadata information stored in FBX files? I'm using 3ds Max's fbx exporter. Can this be done with it or is there any other tool for that? For example: adding name, ...
0
votes
1answer
199 views

XNA & HLSL - rendering a model with its original materials (colors)

I am currently trying to code my own HLSL effect file, in order to render an FBX model I made with Autodesk maya, and to which I have applied some materials (colors). before trying to write an effect ...
1
vote
1answer
420 views

FBX models into Directx 11

I've just ported over and updated a bunch of FBX model loading code I had that worked with Direct X 10 to try and make it work with Direct X 11. Since that time, the FBX SDK I was using has been ...
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0answers
117 views

3ds Max Rigs to Cinema 4D

I exported the rig from 3ds Max as a FBX file and opened it with Cinema 4D. Everything works great, but the model and a different look to it. Also the mask on her head has a different texture, but it ...
5
votes
3answers
4k views

Importing and Displaying .fbx files

I have a little problem with importing/displaying .fbx files. I checked the examples but the ones which I am intrested the most (animation and texture) are badly documented for understanding by ...
0
votes
0answers
99 views

Adding root bone in 3DS Max?

my animation artist has made me a nice first person pair of arms, animated it, textured it, and given it to me. Then he went on vacation. I am programming my animations, and I am trying to test the ...
1
vote
1answer
337 views

Creating the Animations in C++ from 3DS Max

I'm reading from the FBX format and I'm using Bones to animate an object, and I'm at the point where I have to decide on the code that actually moves the vertexes. So far I thought on two methods: ...
3
votes
2answers
574 views

XNA 3d model mesh.draw() throws TextureCoordinate0 is missing error

I've downloaded a bunch of 3d models from turbosquid.com. The majority of the one's I've downloaded are simply .fbx files. When I load the model into my game and run it, the following error is thrown ...
1
vote
1answer
173 views

Input skeleton not found

I have a 3D-Model, made in Maya and I am trying to parse that through the latest XNA with the SkinnedModelProcessor (However, this issue remains without that processor). In Maya, the skin is already ...
0
votes
0answers
85 views

CAT RIG to FBX XNA problems

Im trying to export my 3ds max cat rig to fbx for use in XNA. in that file i have 1 animation playing and i want to be able to use it within xna. So the problem is, once ive exported the file out, ...
1
vote
1answer
354 views

Having problems exporting Genesis + Supersuit in .fbx format from Daz 3D

I created a new scene. Loaded the Michael 5 Hero character. Added the Supersuit. Then posed the M5 character using "M5 Walking 1" pose from the "M5 General Poses" collection. My problem is that ...
2
votes
1answer
646 views

XNA 4.0, FBX and Texture Loading Failures

I've been going through several tutorials on how to use XNA and understand a lot thus far. I've got a screen, I've got 2D sprites working, got a shader system operational, so far so good. Now I've ...
1
vote
1answer
370 views

Importing Fbx files

I need to import a complex fbx model into C++. By complex I mean that it has a lot of vertices,cameras and so on.As far as I saw this is done using the ViewScene sample.I want to take that sample and ...
1
vote
2answers
574 views

XNA .fbx model imported sideways

Using Blender 2.6. My model has its location and rotation zeroed out, scale set at 1.0, and generally conforms to every guideline detailed on this site and misc google results. When exporting it, I ...
3
votes
1answer
317 views

Does the Maya FBX 2013.3 exporter write tangent and binormal data?

I'm making an XNA game at the moment and I'm trying to knock out my bump map shader right now. However when I compile the game crashes at the mesh.Draw() line and tells me TANGENT0 is missing. ...
2
votes
2answers
2k views

Is there an FBX file/model viewer for Mac OS X?

Is there a free tool I can use to view and inspect FBX assets? I've got a bunch of FBX files and I'd like to look at the mesh and textures and preview the animations.
1
vote
0answers
142 views

Maya Animated Character export for XNA 4.0 problem

To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0 In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor. so the ...
0
votes
2answers
574 views

Why does my model render differently than its preview?

I've been importing .fbx files that I made with 3DS Max 2012 into Unity, and it's quite neat to see my models running around in game. However, I can't help but notice that the models, as they're ...
2
votes
3answers
3k views

Exporting an animated FBX to XNA? (in 3DS Max)

I'm now working on an XNA 3D game, and I want to add animated models in it. I came across this example. I see there is one FBX file and a few texture files in the content project, and that in the ...
2
votes
1answer
1k views

Importing FBX with multiple meshes in UDK

I need to import into UDK a several amount of FBX models (representing buildings) which are composed by various submeshes (walls, windows, roof...). I need to keep the individual meshes (can't use the ...
1
vote
1answer
1k views

Exporting .FBX model into XNA - unorthogonal bones

I create a butterfly model in 3ds max with some basic animation, however trying to export it to .FBX format I get the following exception.. any idea how i can transform the wings to be orthogonal.. ...
2
votes
1answer
301 views

Xna model parts are overlying others

I am trying to import in XNA an .fbx model exported with blender. Here is my drawing code public void Draw() { Matrix[] modelTransforms = new Matrix[Model.Bones.Count]; ...
1
vote
1answer
426 views

How can I export mudbox joints to .fbx?

When I export my Mudbox mesh (level 1), with its skeleton selected, to a .fbx and import it into unity, I don't get the bones/joints/skeleton/whatever under my mesh in the hierarchy. Am I missing ...
5
votes
2answers
3k views

Are there .NET bindings for Autodesk's FBX SDK?

I'm writing a tool in C# that needs to open FBX files (and the XNA content pipeline isn't a suitable solution). I note that Autodesk only provides it's FBX SDK as a C++ class library. Before I write ...
1
vote
1answer
444 views

viewing fbx files in windows via xna 4.0

I've made some models in Blender and exported them in Autodesk fbx format. I'm trying to view them using XNA 4.0 Refresh. Loading them isn't much an issue, but I'm not familiar enough with XNA 4.0 ...
1
vote
1answer
1k views

Convert a .fbx to a .x model

I'm trying to convert a .fbx model to a .x for use in my DirectX 9 project. Does anyone know of any software to allow me to do this? Been googling for a few days and not really found anything that ...
5
votes
1answer
373 views

If I make a 3d model in a .fbx format, do I owe any royalties/fees to autodesk for using fbx files in Unity?

I'm currently making a game where every format for every asset is either opensource/freeformat, or requires no license fees to use. I've pretty much settled happily on .ogg for audio, vorbis/webm for ...
1
vote
1answer
405 views

Making XNA Play Nice With 3DS Max, Boundiing Spheres

I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version). Been getting some odd results: ...
3
votes
1answer
3k views

How can I load .FBX files?

I am looking into options for the model assets for my game. I have gotten pretty good with Blender, and want to use C++/DirectX9 (don't need all the excess from 10+), but Blender 2.6 exports .fbx not ...
0
votes
1answer
815 views

Animations in FBX exported from Maya are anchored in the wrong place

We are trying to export a model and animation from Maya into Unity3d. In Maya, the model is anchored (pivot point) at the feet (and the body moves up and down). However after we have performed the ...
6
votes
1answer
150 views

How to put an invisible marker on a model and refer to it in the game?

I am using XNA/C# to load up 3ds Max models exported in FBX format. Is there some way to mark a specific point in the model like the pipe of a gun so I can just refer to it and place a bullet in there ...
3
votes
2answers
552 views

What is the metrics of vectors in XNA?

When exporting a model from 3ds Max as FBX to import it into XNA, what metrics should I choose to make 1 unit in 3ds Max equal to 1 unit in XNA? For example: I have a sphere model with 1m radius ...