-1
votes
1answer
65 views

Animation from bones?

I have a model loaded into my XNA project, it has bones that were created in 3DS Max and I am wondering can I animate my model using code? All I will be doing is basic movements such as an arm swing. ...
2
votes
1answer
130 views

XNA 4.0, FBX and Texture Loading Failures

I've been going through several tutorials on how to use XNA and understand a lot thus far. I've got a screen, I've got 2D sprites working, got a shader system operational, so far so good. Now I've ...
1
vote
2answers
229 views

XNA .fbx model imported sideways

Using Blender 2.6. My model has its location and rotation zeroed out, scale set at 1.0, and generally conforms to every guideline detailed on this site and misc google results. When exporting it, I ...
1
vote
0answers
110 views

Maya Animated Character export for XNA 4.0 problem

To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0 In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor. so the ...
2
votes
1answer
230 views

Xna model parts are overlying others

I am trying to import in XNA an .fbx model exported with blender. Here is my drawing code public void Draw() { Matrix[] modelTransforms = new Matrix[Model.Bones.Count]; ...
1
vote
1answer
375 views

viewing fbx files in windows via xna 4.0

I've made some models in Blender and exported them in Autodesk fbx format. I'm trying to view them using XNA 4.0 Refresh. Loading them isn't much an issue, but I'm not familiar enough with XNA 4.0 ...
1
vote
1answer
356 views

Making XNA Play Nice With 3DS Max, Boundiing Spheres

I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version). Been getting some odd results: ...