1
vote
1answer
85 views

How dp I use an external fbx object in Unity?

Is it possible to use an external fbx object in Unity 3D the same way we can insert a picture? Something like myPath = "http://www.myserver.com/object/myobject.fbx";?
-2
votes
1answer
74 views

How to import .fbx MODEL into Unity Project?

I created new Project in Unity. I downloaded .fbx file from internet, it looks like as give in image. How can I import .fbx into Unity Project. I am beginner and this is my first Unity Project. ...
1
vote
1answer
146 views

How to check metadata stored in FBX files?

Is there a way to check and edit metadata information stored in FBX files? I'm using 3ds Max's fbx exporter. Can this be done with it or is there any other tool for that? For example: adding name, ...
5
votes
1answer
1k views

How can I export a .FBX file from Unity3D at runtime?

I want to export an object as a .fbx at runtime in Unity3D. I've made a C# script to export a mesh filter or skinned mesh renderer to a .obj file at runtime, but I want the animation and skin support ...
0
votes
2answers
574 views

Why does my model render differently than its preview?

I've been importing .fbx files that I made with 3DS Max 2012 into Unity, and it's quite neat to see my models running around in game. However, I can't help but notice that the models, as they're ...
5
votes
1answer
372 views

If I make a 3d model in a .fbx format, do I owe any royalties/fees to autodesk for using fbx files in Unity?

I'm currently making a game where every format for every asset is either opensource/freeformat, or requires no license fees to use. I've pretty much settled happily on .ogg for audio, vorbis/webm for ...
0
votes
1answer
815 views

Animations in FBX exported from Maya are anchored in the wrong place

We are trying to export a model and animation from Maya into Unity3d. In Maya, the model is anchored (pivot point) at the feet (and the body moves up and down). However after we have performed the ...
1
vote
1answer
426 views

How can I export mudbox joints to .fbx?

When I export my Mudbox mesh (level 1), with its skeleton selected, to a .fbx and import it into unity, I don't get the bones/joints/skeleton/whatever under my mesh in the hierarchy. Am I missing ...