On certain imported objects (fbx) in Unity, upon applying a material, only the base colour of the material is applied, with none of the tiled texture showing. This isn't universal; on a test model ...
I have a master chief model that I downloaded and rigged, and it has multiple parts. The body, helmet, and pieces of armor that go around his body are all separate objects that have separate texture ...
I've been going through several tutorials on how to use XNA and understand a lot thus far. I've got a screen, I've got 2D sprites working, got a shader system operational, so far so good. Now I've ...
I need to import into UDK a several amount of FBX models (representing buildings) which are composed by various submeshes (walls, windows, roof...). I need to keep the individual meshes (can't use the ...