-1
votes
1answer
19 views

Model/Animation format with light/well documented SDK [closed]

I was writing a converter from FBX to my model format. So I export my mesh, bones and animations to FBX and convert it to my custom format. The problem is that imo the FBX SDK is very heavy and not ...
0
votes
2answers
187 views

Converting xnb files to fbx files

All the while I can only find how to convert from FBX to XNB but not the other way around. Does anyone know how can I do that?
0
votes
0answers
92 views

How to import a character with multiple parts into udk

I have a master chief model that I downloaded and rigged, and it has multiple parts. The body, helmet, and pieces of armor that go around his body are all separate objects that have separate texture ...
0
votes
1answer
300 views

XNA & HLSL - rendering a model with its original materials (colors)

I am currently trying to code my own HLSL effect file, in order to render an FBX model I made with Autodesk maya, and to which I have applied some materials (colors). before trying to write an effect ...
5
votes
3answers
5k views

Importing and Displaying .fbx files

I have a little problem with importing/displaying .fbx files. I checked the examples but the ones which I am intrested the most (animation and texture) are badly documented for understanding by ...
1
vote
1answer
413 views

Making XNA Play Nice With 3DS Max, Boundiing Spheres

I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version). Been getting some odd results: ...