I have a little problem with importing/displaying .fbx files. I checked the examples but the ones which I am intrested the most (animation and texture) are badly documented for understanding by ...
I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version). Been getting some odd results: ...
I have a rigged and animated mesh that I need to import into Unity. We several characters that all use the same script, and access their bones to do procedural animations as well. The problem is ...