0
votes
0answers
98 views

Bounding box not right rotation XNA blender object (.fbx)

I am importing .fbx models (a simple cuboid), the model itself displays fine (and is repeated to make a wall) however the bounding box seems to be on the wrong rotation. Below is a screen shoot: ...
0
votes
1answer
310 views

XNA & HLSL - rendering a model with its original materials (colors)

I am currently trying to code my own HLSL effect file, in order to render an FBX model I made with Autodesk maya, and to which I have applied some materials (colors). before trying to write an effect ...
5
votes
1answer
2k views

How can I export a .FBX file from Unity3D at runtime?

I want to export an object as a .fbx at runtime in Unity3D. I've made a C# script to export a mesh filter or skinned mesh renderer to a .obj file at runtime, but I want the animation and skin support ...
2
votes
1answer
314 views

Xna model parts are overlying others

I am trying to import in XNA an .fbx model exported with blender. Here is my drawing code public void Draw() { Matrix[] modelTransforms = new Matrix[Model.Bones.Count]; ...
6
votes
1answer
154 views

How to put an invisible marker on a model and refer to it in the game?

I am using XNA/C# to load up 3ds Max models exported in FBX format. Is there some way to mark a specific point in the model like the pipe of a gun so I can just refer to it and place a bullet in there ...
3
votes
2answers
582 views

What is the metrics of vectors in XNA?

When exporting a model from 3ds Max as FBX to import it into XNA, what metrics should I choose to make 1 unit in 3ds Max equal to 1 unit in XNA? For example: I have a sphere model with 1m radius ...
5
votes
2answers
3k views

Are there .NET bindings for Autodesk's FBX SDK?

I'm writing a tool in C# that needs to open FBX files (and the XNA content pipeline isn't a suitable solution). I note that Autodesk only provides it's FBX SDK as a C++ class library. Before I write ...