Tagged Questions
1
vote
2answers
228 views
XNA .fbx model imported sideways
Using Blender 2.6. My model has its location and rotation zeroed out, scale set at 1.0, and generally conforms to every guideline detailed on this site and misc google results. When exporting it, I ...
2
votes
1answer
227 views
Xna model parts are overlying others
I am trying to import in XNA an .fbx model exported with blender.
Here is my drawing code
public void Draw()
{
Matrix[] modelTransforms = new Matrix[Model.Bones.Count];
...
3
votes
1answer
2k views
How can I load .FBX files?
I am looking into options for the model assets for my game. I have gotten pretty good with Blender, and want to use C++/DirectX9 (don't need all the excess from 10+), but Blender 2.6 exports .fbx not ...