1
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1answer
92 views

XNA 3d model mesh.draw() throws TextureCoordinate0 is missing error

I've downloaded a bunch of 3d models from turbosquid.com. The majority of the one's I've downloaded are simply .fbx files. When I load the model into my game and run it, the following error is thrown ...
1
vote
1answer
466 views

Rotate Rigged and Animated Scene?

I have a rigged and animated mesh that I need to import into Unity. We several characters that all use the same script, and access their bones to do procedural animations as well. The problem is ...
2
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1answer
829 views

Importing FBX with multiple meshes in UDK

I need to import into UDK a several amount of FBX models (representing buildings) which are composed by various submeshes (walls, windows, roof...). I need to keep the individual meshes (can't use the ...