Fbx is a file format from Autodesk which is used to store 3d models.

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Is there an .fbx viewer for linux? [on hold]

Apart for Blender, is there an .fbx viewer for linux? I just want to test if my Blender files are exported correctly.
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MonoGame/XNA 3D fbx model produces strange rendering output

The Problem: I have been making a model of a Steampunk-themed street light in Blender for use in my MonoGame/XNA Game. To test it I exported it to the *.fbx file format using the fbx export plugin ...
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How do I extract the UV data from an FBX file?

I've written a FBX file loader for my 3D graphics application. The FBX file was created with Blender and saved in ASCII format. I'm having trouble converting the UV data. In the file is the following: ...
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Animation not visible

I made an animation with keyframes in Blender with a rig and exported it to a FBX. I then loaded it in into UE4 and I just saw the mesh fine (except for the materials, but that is another story.). So ...
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47 views

How to apply transform matrices retrieved from FBX

I'm trying to import a skeletal animation using FBX SDK. I followed this article, managing to load all the needed data, but when I try to display the animation the mesh falls apart. My knowledge of ...
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29 views

Unity not importing pivot points?

To start things off, I begin with the following set of procedures: Begin with a model in 3DS Max, which I will refer to as Cube. Confirm that Cube's pivot point is exactly in the center of it, which ...
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47 views

Specific bone not present in the skeleton XNA

I have created a human mesh, bone structure, and animation rig in 3ds max for an XNA game I am developing for school. I am currently having a problem with one specific bone upon build in Visual ...
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61 views

3ds max CAT Animation layers export

I've made 3 absolute layers Each layers has it's own animation cycle. Now I would like to export it as FBX and import to unity3d, however, it would import only active layer. Is it possible to ...
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1answer
106 views

Understanding animations of controllable characters

I am a newbie trying to learn basics of Unity3D (5) before starting to do the real thing. Even though I tagged it as Unity3D, the logic should be the same for every kind of game engine. So I will be ...
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254 views

Missing Visual Studio 2013 Templates [closed]

Visual Studio 2013 is missing the installed templates related to graphics, SPECIFICALLY the fbx scene template.. Why is this so? And where do I get them ?
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1answer
202 views

My .FBX model is not picking the .TGA texture file

I'm at a complete loss. An artist has sent me a 3D model so I can test it in Unity. This is exactly what I got: - Guy.fbx - Guy_DIF_512.tga Alright. So I move the folder into the Unity ...
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337 views

C++ DirectX FBX SDK Importer Weird Mesh Problem

I'm having a problem understanding how to render the vertex data in fbx model into directx. This is my two functions and I've already triangulated all the mesh nodes. bool ...
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32 views

How to discern boxes and spheres when importing from fbx

I can import scene from FBX file into my engine, and i want spheres, boxes and capsules to be imported as colliders. So, how i can check if imported instance is one of them? Thanks.
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FBX UV Coordinates is strange

i want correct UV Coordinates model likes this model but Model load and render at my importer result is likes this My fbx uv coordinates extract code is here FbxLayerElementUV* layerUVs = ...
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1answer
50 views

trasformation matrix for model's bones

I was developing an fbx converter for legend of grimrock object model (www.grimrock.net), I just wanted to get the animations cause the rest has been converted by others' tools. I was reading all of ...
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1answer
231 views

FBX SDK texture file name

I have built an importer that retrieves necessary vertex data however I wish to be able to read texture file directories. How do I retrieve the texture file name?
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74 views

How does the Maya ASCII FBX format store positions within animation?

I want to understand Maya's ASCII FBX format so I can convert animations in it to OSG (OpenSceneGraph) format. I have a simple sphere, with a translation in one direction for 30 frames baked into an ...
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1answer
260 views

How to export FBX models to use in SharpDX?

I am trying to export a model from 3ds Max 2014 as a fbx file and use it in my SharpDX driven project. In the SharpDX example solution, there is a project named ModelRendering.Desktop. I just modified ...
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3k views

Directx fbx loader

I am trying to build a game with animation in c++ with DirectX. I have some fbx files with animation that I want to integrate in my game. But I do not want to draw the fbx files as a FbxScene or ...
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213 views

How do I properly import an fbx 3D model into Unity3D?

I am trying to properly import a 3D model that was made for my game in Unity3D. I was able to import the model, and I put the texture on it, but there are several other files that go unused. I think ...
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2answers
121 views

Why does my ship look like it's going backwards instead of fowards? [closed]

I'm making an Asteroids-clone based on this tutorial. I'm stuck on the 5th part of the tutorial. For some reason my ship is going backwards instead of forward or it looks like its going forward, but ...
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106 views

Why isn't my Blender FBX not appearing in XNA?

I am trying to display a simple cube in XNA. The cube is the default Blender cube exported to a .fbx. Re-exporting the cube has had no effect. I have also varied the camera's z-distance from 5 to ...
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2answers
771 views

FBX SDK Getting Tangents and Binormals From a Mesh?

How do I import tangent and binormal data per vertex from a FBX Mesh. I already know how to get Vertices, Normals and UVs but how would I get tangents and binormals? For example this is how I would ...
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301 views

FBX SDK Colors problem

I've imported control points, normals, and indices successfully and now i'm trying to import vertex colors, but something is not right. Here's the code: FbxLayerElementMaterial* ...
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160 views

FBX Importer - Vertex Color

I imported vertex positions, indices and normals successfully in OpenGL using fbx sdk, but I just can't figure out how to import vertex colors. I tried to fetch the pointer to array of colors trough ...
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1answer
112 views

FBX 3ds max export, bad vertices

I need to import model in OpenGL via Fbx SdK, and for testing purposes I created a simple box centered in the (0, 0, 0), length 3, in 3ds max. Here's the image: But when i exported it, and imported ...
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606 views

Textures selectively not applying in Unity

On certain imported objects (fbx) in Unity, upon applying a material, only the base colour of the material is applied, with none of the tiled texture showing. This isn't universal; on a test model ...
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424 views

Download and open an zip file ingame on unity for android

I would like to know if it is possible to have a game that would download a rar or zip file from a website and extract it to the internal storage for use, and if it is a good option since i have to ...
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1answer
653 views

Why are my 3ds Max .fbx exports huge?

I've made an animation in 3ds Max and want to export it to .fbx and import it into Unity. I've done this once without problems. But this time, my .max file is 2,8MB and my .fbx file came out a huge ...
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2answers
554 views

Directx9, FBX sdk and indices problem

So I've set up my program, know how to get everything going except for one thing: indices. I've been stumped as to how I retrieve that set of data. Does anyone know what I function I need to get them? ...
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596 views

Converting xnb files to fbx files

All the while I can only find how to convert from FBX to XNB but not the other way around. Does anyone know how can I do that?
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2answers
185 views

Colors set in Blender not displayed in XNA

I'm trying to create a colored 3D model for my XNA game in Blender. I don't want to use textures - I need only solid colors. Here's the model, as seen in Blender: After exporting to FBX and opening ...
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66 views

How to import fbx into XNA?

I am developing basic XNA car game. I used 3D fbx car models to represent car objects. I drag and drop all tga and fbx files into content and I succesfully showed car in my game by using some basic ...
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1k views

How do I use an external FBX object in Unity?

Is it possible to use an external .fbx object in Unity 3D the same way we can insert a picture? Something like myPath = "http://www.myserver.com/object/myobject.fbx";?
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Parented hitboxes with attributes in .FBX

Here's a visual description. In Maya, I want to: have boxes parented to my model have these boxs scale/translate/rotate with respect to each limb. have them to carry attribute data that describes ...
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549 views

How to import .fbx MODEL into Unity Project?

I created new Project in Unity. I downloaded .fbx file from internet, it looks like as give in image. How can I import .fbx into Unity Project. I am beginner and this is my first Unity Project. ...
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136 views

Bounding box not right rotation XNA blender object (.fbx)

I am importing .fbx models (a simple cuboid), the model itself displays fine (and is repeated to make a wall) however the bounding box seems to be on the wrong rotation. Below is a screen shoot: ...
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What is the advantage of binary FBX files over ASCII ones?

I know that the size does matter but except for this advantage, are their any other advantages to using binary files instead of the ASCII format in real production workflows? ASCII files have a lot ...
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703 views

How to check metadata stored in FBX files?

Is there a way to check and edit metadata information stored in FBX files? I'm using 3ds Max's fbx exporter. Can this be done with it or is there any other tool for that? For example: adding name, ...
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1answer
647 views

XNA & HLSL - rendering a model with its original materials (colors)

I am currently trying to code my own HLSL effect file, in order to render an FBX model I made with Autodesk maya, and to which I have applied some materials (colors). before trying to write an effect ...
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240 views

Multiple FBX Animation Files in Maya

I bought some animated models which came as FBX files from the unity asset store and I'm trying to export them to PNG sprite sheets in Maya (for an html5 web project). The file seems to be main fbx ...
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2answers
529 views

Problem converting FBX file into XNB

I create a Monogame Content Project to convert assets into XNB. For FBX file without texture there is no problem: the file is correctly converted and when I load XNB into my project everything is ok. ...
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1answer
5k views

C++ FBX Animation Importer Using the FBX SDK

Does anyone have any experience using the FBX SDK to load in animations. I got the meshes loaded in correctly with all of their verts, indices, UV's, and normals. I am just now trying to get the ...
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356 views

3ds Max Rigs to Cinema 4D

I exported the rig from 3ds Max as a FBX file and opened it with Cinema 4D. Everything works great, but the model and a different look to it. Also the mask on her head has a different texture, but it ...
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1answer
4k views

How can I export a .FBX file from Unity3D at runtime?

I want to export an object as a .fbx at runtime in Unity3D. I've made a C# script to export a mesh filter or skinned mesh renderer to a .obj file at runtime, but I want the animation and skin support ...
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1answer
1k views

FBX models into Directx 11

I've just ported over and updated a bunch of FBX model loading code I had that worked with Direct X 10 to try and make it work with Direct X 11. Since that time, the FBX SDK I was using has been ...
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2answers
2k views

FBX Importer - Texture Name

I have a problem with the FBX SDK. I read in the data for the vertex position and the uv coordinates. It works fine, but now I want to read for each polygon to which texture it belongs, so that I can ...
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250 views

Input skeleton not found

I have a 3D-Model, made in Maya and I am trying to parse that through the latest XNA with the SkinnedModelProcessor (However, this issue remains without that processor). In Maya, the skin is already ...
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1answer
559 views

Creating the Animations in C++ from 3DS Max

I'm reading from the FBX format and I'm using Bones to animate an object, and I'm at the point where I have to decide on the code that actually moves the vertexes. So far I thought on two methods: ...
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855 views

Having problems exporting Genesis + Supersuit in .fbx format from Daz 3D

I created a new scene. Loaded the Michael 5 Hero character. Added the Supersuit. Then posed the M5 character using "M5 Walking 1" pose from the "M5 General Poses" collection. My problem is that ...