C#/XNA port of the Box2D physics engine.
0
votes
1answer
89 views
farseer physics xbox samples not working
I have downloaded a few of the sample projects from the official farseer physics website and i just cant get them to run on my xbox.
-My connection to the xbox is fine, other xbox projects debug ...
2
votes
0answers
63 views
Getting a uint color array from a portion of a Texture2D
I'm currently using the Farseer tools to create a body from a Texture2D. However, my texture is a spritesheet and I need to get the uint array containing the colors from a portion of the full ...
1
vote
0answers
51 views
Farseer circle hangs where it's spawned
I'm currently trying to simply spawn a circle in Farseer. However, it's stuck wherever I spawn it! The game is updating fine, as I can see the circle spinning in place when I spawn it because of how I ...
1
vote
0answers
138 views
Farseer Physics EndContact events don't fire for all registered delegates
Here's my situation:
I have several objects that contain a body and a fixture. They are set to sensor = true;
atmosphere = BodyFactory.CreateCircle(world, atmosphereRadius / Level.METER_IN_PIXELS, ...
1
vote
0answers
207 views
Unusual Farseer Behaviour?
My basic implementation of a Farseer world has been behaving very strangely. It seems as though there is a very low maximum velocity, and collisions result in the small spheres involved clipping ...
0
votes
0answers
38 views
Fixture position
I want to apply force in center of specific fixture (engine of ship build from more fixtures), but I can't find any position property.
I looked at samples and I found this:
World.QueryAABB(fixture ...
0
votes
0answers
132 views
Farseer non-colliding bodies affect eachother
I'm trying to use Farseer to make a tile engine, but bodies that are not colliding with a sprite are still having an effect on it.
In this image there is a single sprite(the green box) and a single ...
0
votes
0answers
76 views
Farseer physics not working
I have just started to port a load of projects from FPE2.x to FPE 3.3.1 and i am having some problems with all my physics.
This is a sample of what i am doing which demonstrates my problem
...
