C#/XNA port of the Box2D physics engine.

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1answer
126 views

Drawing Farseer Fixtures

Is there any way how to draw a Polygon / Fixture from Farseer Physics with XNA? As I deform these polygons at runtime I can't take any texture from my Content folder, the texture must be generated at ...
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1answer
1k views

Drawing Shape in DebugView (Farseer)

As the title says, I need to draw a shape/polygon in Farseer using debugview. I have this piece of code which converts a Texture to polygon: //load texture that will represent the tray ...
3
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0answers
73 views

No collision with CompoundPolygon Monogame/Farseer

I want to create a body based on its texture. But the body I created just falls through the floor instead of colliding and resting on it. My Code: using FarseerPhysics; using FarseerPhysics.Common; ...
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0answers
43 views

Farseer Engine Texture To Polygon Center of mass bug

I am new to Farseer Engine used with MonoGame so I decided to do some test with the API to see the results and learn. If I understand, in Farseer the Position property of a Body object is located at ...
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0answers
93 views

Farseer: Friend/Foe Collision - cannot push foes but friends

we are using Farseer in our project and I try to find a setup to achieve the following quite complicated collision behavior: Friendly Units can push each other aside. However, the push should be a "...
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0answers
41 views

Is it possible to change the position of a Farseer joint tie point?

When I create a revolute joint in Farseer, then there is always a tie point in the center of each of the two bodies. Is it possible to change the position of a tie point? For example: I created a ...
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0answers
112 views

Changing the position of a Gravity Controller - Farseer

I'm trying to create mini black holes for my XNA game using farseer physics. Problem is I can not get the gravity source to stick to the Body I've attached it to, as it scrolls across the screen, the ...
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0answers
131 views

Farseer: Cutting body from texture

Is it possible to cut a body from a texture in Farseer 3.0? I have a texture converted to a body with multiple fixtures ( using BayazitDecomposer, CreatePolygon method, ..) and can even do it as a ...
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0answers
77 views

Farseer circle hangs where it's spawned

I'm currently trying to simply spawn a circle in Farseer. However, it's stuck wherever I spawn it! The game is updating fine, as I can see the circle spinning in place when I spawn it because of how I ...
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0answers
185 views

Farseer Physics EndContact events don't fire for all registered delegates

Here's my situation: I have several objects that contain a body and a fixture. They are set to sensor = true; atmosphere = BodyFactory.CreateCircle(world, atmosphereRadius / Level.METER_IN_PIXELS, ...
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0answers
15 views

Farseer 3.5 RevoluteJoint Breaking

I think I'm missing something completely and the solution is unbelievably simple, but I'm at a loss at the moment. I'm trying to build a stylized car, with a rectangle as car body with two circles as ...
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0answers
40 views

How can I create a character for a 2D platformer in Farseer Physics 3.5?

I want to create a similar character like in this tutorial. http://www.madgamedev.com/post/2010/09/09/Article-XNA-Farseer-Platform-Physics-Tutorial.aspx But the tutorial doesn´t work for Farseer ...
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0answers
35 views

Problem with collision between two farseer bodies

I have four different bodies. Ground, rectangle, red ball, white ball. The rectangle and the ground are static. Just the balls are moving. The red ball can´t move through the rectangle, but the white ...
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0answers
43 views

Position is not what it should be when attaching fixture

In XNA / Farseer I have something like this: Body body = BodyFactory.CreateRectangle(world, 1f, 2f, 1f); FixtureFactory.AttachCircle(0.5f, 1f, body, new Vector2(0f, 1f)); I have been told that body....
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0answers
50 views

Cutting shapes out of the terrain

I am trying to use Farseer Physics to cut out shapes from my terrain: // contains all vertices of terrain List<Vertices> terrainVertices = new List<Vertices>(); // makes a crate into ...
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0answers
45 views

Which Box2D-like physics engine parameters need pixel conversion?

The official guide does not have any useful details on the matter: http://www.box2d.org/manual.html Position is an obvious one. What about velocity? Density? Anything else? Update: the context is ...
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0answers
110 views

Farseer physics engine: save world simulation and load at a later time

I have created a windows desktop game using monogame and the Farseer Physics engine (FPE 3.5). In this game I would like to the user to be able to save the game and continue at a later time. When I ...
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0answers
151 views

Farseer: How can I break a body into multiple pieces?

I created a breakable body but the pieces are not flying around if the ball touches it. What is wrong? Why is the breakable body not breaking into pieces? I made a video and I enabled debugview, so ...
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0answers
44 views

How can I measure the weight in Farseer?

I have two different objects(star and rectangle) and I want to measure the entire weight that lies on the balance. How can I do that? Is it possible to know the entire weight that presses on the ...
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0answers
313 views

Farseer Player Movement and Collision

I have added a video link for any one who whats to see what the problems are by watching the game. I am trying to create a player movement system and there are small problems that I am running into. ...
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0answers
184 views

Farseer for platformer - (Almost) constant velocity

I am building the prototype for a platformer and would like to use farseer physics engine. I got the feedback that it might not be a good idea to use physics engine, but I would like to have elements ...
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0answers
640 views

Farseer: Difficulties with implementation of DebugView

I added the project "Farseer Physics Engine 3.3.1 HelloWorld XNA\DebugView XNA\DebugView XNA.csproj" to my solution explorer in Visual Studio. In addition, I added a reference to my project and the "...