C#/XNA port of the Box2D physics engine.
5
votes
2answers
466 views
Detect Open Space in Farseer [duplicate]
Possible Duplicate:
How do I detect ledges?
I'm working on a 2D platformer using XNA and Farseer. I would like the player's character to be able to grab and climb up ledges. Detecting a ...
21
votes
6answers
2k views
Implementing a wrapping wire (like the Worms Ninja Rope) in a 2D physics engine
I've been trying out some rope-physics recently, and I've found that the "standard" solution - making a rope from a series of objects strung together with springs or joints - is unsatisfying. ...
8
votes
3answers
2k views
How do you do AI path following within a 2d physics engine like farseer/box2d?
I'm in the process of moving a 2d top down game I've been working on into a proper rigid body physics engine like Farseer. Up until now, I had just hacked together my own physics code where needed.
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5
votes
3answers
684 views
Can I swap out Farseer physics fixtures at runtime?
I am working on a 2D side-scroller using Farseer Physics Engine v3.3.1.
In order to create a realistic physical skeleton for the player, I am using a method similar to the one explained here (See ...
1
vote
2answers
2k views
Create a body of an irregular 2D sprite in Farseer
I'm trying to create a body of a irregular 2D sprite Farseer 3.3.1.
The regular shapes that BodyFactory provides are not that I want. Is there a way that one can create irregular objects? Could it be ...
6
votes
2answers
833 views
How to create a very specific kind of joint in Farseer?
Edit
Problem solved (see Drackir's answer). Here's a demo of what I was trying to achieve with this joint. More info about the scenario on this other question.
Problem
I'm trying to create a ...
4
votes
3answers
534 views
IndexOutOfRangeException on World.Step after enabling/disabling a Farseer physics body?
Earlier, I posted a question asking how to swap fixtures on the fly in a 2D side-scroller using Farseer Physics Engine. The ultimate goal being that the player's physical body changes when the player ...
1
vote
0answers
138 views
Farseer Physics EndContact events don't fire for all registered delegates
Here's my situation:
I have several objects that contain a body and a fixture. They are set to sensor = true;
atmosphere = BodyFactory.CreateCircle(world, atmosphereRadius / Level.METER_IN_PIXELS, ...
1
vote
3answers
658 views
Unable to find good parameters for behavior of a puck in Farseer
EDIT:
I have tried all kinds of variations now. The last one was to adjust the linear velocity in each step: newVel = oldVel * 0.9f - all of this including your proposals kind of work, however in the ...