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Geometry Struct and glDrawElements

currently I re-write my codes and change them to make they are better. I have vertex struct like this: struct SVertex { float X, Y, Z; }; struct STexCoord { float U, V; }; And I re-wrote ...
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A quick question about culling

So I have some vertices that I'm drawing with XNA and the issue I had ages ago was that they weren't appearing when the camera was placed above them. By turning on backface culling this fixed it, but ...
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How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?

I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
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How to split or divide a polygon face in 3DS Max

I have previously used the Cut and Slice tools in 3DS Max. Recently I wanted to divide a selection of polygon faces into a specific number of faces. For example split each face into 2 equal halves, or ...
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Check if an axis aligned cube intersects with a 3d triangle?

Check if a point is inside a cube: def is_point_in_cube(point, cube): return ( p.x > c.x and p.x < c.x + c.size and p.y > c.y and p.y < c.y + c.size and p.z > c.z and p.z ...