Do you have any reliable 3d polygonal face normal calculation code? Any language will do, I'll port it to make it work. Even if you find some code in a 3d game engine and post it here I'll be more ...
A while ago I asked how to determine when a face is overlapping another. The advice was to use a Z-buffer. However, I cannot use a Z-buffer in my current project and hence I would like to use the ...
I'm making a basic skid system for a car model using a trail renderer. I have everything setup and working properly except that the trail renderer always faces the camera. I want the trails to be ...