Check if a point is inside a cube: def is_point_in_cube(point, cube): return ( p.x > c.x and p.x < c.x + c.size and p.y > c.y and p.y < c.y + c.size and p.z > c.z and p.z ...
I'm trying to achieve mesh manipulation of any mesh based on user input (mostly sliders). Here's an example of what I want. I am not sure whether to call this "morphing", as I am trying to change one ...
So I have some vertices that I'm drawing with XNA and the issue I had ages ago was that they weren't appearing when the camera was placed above them. By turning on backface culling this fixed it, but ...
I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
For a research project, I am developing a small game focused on non-verbal communication clues, like facial expressions (smiling, frowning, looking bored, etc), eyegazing, proxemics, etc. My main ...
A while ago I asked how to determine when a face is overlapping another. The advice was to use a Z-buffer. However, I cannot use a Z-buffer in my current project and hence I would like to use the ...
Do you have any reliable 3d polygonal face normal calculation code? Any language will do, I'll port it to make it work. Even if you find some code in a 3d game engine and post it here I'll be more ...