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2
votes
2answers
80 views

(XNA) Possible to hide, compress, or rename .XNB files?

I'm fairly new to XNA (only a week into C# and XNA at this point) but I have been developing games for a while now, and the program I used did not require any/many external files in creating an ...
2
votes
2answers
236 views

Why is GL_TEXTURE_MAX_ANISOTROPY_EXT undefined?

So I'm writing my texture class in my opengl game, I get to the part where I would normally set GL_TEXTURE_MAX_ANISOTROPY_EXT, and I'm shocked to discover that it's undefined! This exact same ...
-2
votes
1answer
184 views

Music and SFX Question on Memory Efficiency [closed]

What should I recommend: MP3 or WAV for the SFX? Also, what should I do to handle the memory in music or SFX?
2
votes
1answer
588 views

Why hasn't OBJ been extended to support skinning?

Out of every format I know, the only one that works accross all applications perfectly is OBJ. I think it is an excellent format and I would use it for everything - except it does not support ...
0
votes
2answers
2k views

Should I use GL_GENERATE_MIPMAP_SGIS or GL_GENERATE_MIPMAP?

I'm using Windows 7 and most people in the group of this specific OpenGL project is too, there's only one member on Windows XP. We are all using Visual Studio 2010 though. I don't know if the OpenGL ...
5
votes
3answers
6k views

Can I write plugin/extension to Unity editor?

Is there possiblity to write my own plugin/extension to Unity editor ? I want to write plugin to generate map for me from xml file.
15
votes
5answers
777 views

How to balance a non-symmetric “extension” based game?

Most strategy games have fixed units and possible behaviours. However, think of a game like Magic The Gathering : each card is a set of rules. Regularly, new sets of card types are created. I ...
4
votes
3answers
477 views

Use of classes for lua extensions

I'm asking about a very small domain. One-off extension scripts. IE, defining a new weapon for scorched earth. When providing and API for small extension I've seen two approaches. The API exposes ...