I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible. E.G. The solution I thought of is to have one plist file ...
I am trying to export a mesh and his textures out of c4d. The mesh is a car that have multiple materials and multiple objects. It looks like this : For straightforwardness reasons I would like to ...
I am in the process of developing a 2D tilebased rpg with eclipse, lwjgl, and slick util. For some reason eclipse seems to be lagging heavily which doesnt make sense as all i have rendering is a ...