I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible. E.G. The solution I thought of is to have one plist file ...
I am in the process of developing a 2D tilebased rpg with eclipse, lwjgl, and slick util. For some reason eclipse seems to be lagging heavily which doesnt make sense as all i have rendering is a ...
I have an animated 3D model from the Unity Asset Store that I would like an animator to touch up. But they need it in a format they can use (Maya or... something else). All I have been able to find so ...