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22
votes
5answers
3k views

Try-catch or ifs for error handling in C++

Are exceptions used widely in game engine design or it is more preferable using pure if statements? For example with exceptions: try { m_fpsTextId = m_statistics->createText( "FPS: 0", 16, 20, ...
12
votes
2answers
657 views

How should I handle missing resources?

Your game expects a certain asset to be loaded, but it isn't found. How should the situation be handled? For example: Texture* grassTexture = LoadTexture("Grass.png"); // returns NULL; texture not ...
2
votes
2answers
805 views

Why do my update and draw loops throw a concurrent access exception?

I've taken up the challenge of creating a basic 2D side-scrolling monster truck game for my little brother. It seems easy enough in theory, but jumping into Java out of XNA feels strange. My game ...
2
votes
1answer
708 views

Monogame crashes without any change

I've written a game in MonoGame, which works great on my desktop computer. It's running Windows 8, has a good graphics card and can be assumed to be up to date with everything. However, when I run on ...
1
vote
1answer
102 views

MonoGame InstancePlayLimitException on Windows w/ OpenGL

Why am I getting the InstancePlayLimitException when playing several SoundEffects per second despite there being no limit unless programming for mobile? It occurs after only a few seconds of repeated ...
1
vote
1answer
1k views

InvalidOperationException when using C# DLLs with Unity3D

Description I've been attempting to use a custom DLL in Unity. I've confirmed the DLL runs correctly outside Unity. The DLL imports into Unity and when I refer to it in my scripts, I get no compiler ...
1
vote
2answers
586 views

Using crittercism with Unity

I want to use crittercism with my Unity project. In Unity I am developing a game for iOS and Android platform. I did enough Google searching to come to the conclusion that Unity doesn't support this ...
1
vote
0answers
118 views

How Industy games handle their code errors and exceptions [closed]

I've seen games crash and throw errors. Usually games don't throw raw exception message, but codename error names, such as F204 or similar. I would like to know some thought about that. Also, as i ...
1
vote
1answer
72 views

Life Counter in Greenfoot caught “Incompatible Types” exception

I need to make a life counter so that when my Actor get hit by an Enemy, his life will be decreased by 1. I put this method in my Actor class: private void decreaseLife() { Actor enemy = ...
0
votes
1answer
58 views

How to handle runtime exceptions that occur on a loading process delegated to newly spawned thread

I am looking to multi-thread the resource allocation routines (i.e world loading) in my game so that they can occur in the background whilst rendering a loading screen etc... The problem is, I used to ...
0
votes
1answer
32 views

Why does my MonoGame mesh throw an unhandled exception when trying to draw?

I am using the '3D Models' chapter of Learning XNA 4.0 to further understand 3D implementation in XNA, but I am running into an unhandled exception, when I try to draw each mesh. Here is my basic ...
0
votes
1answer
46 views

glGenArrays - This functionality is not available

Whenever I call glGenVertexArrays(), I get the following exception: Exception in thread "main" java.lang.IllegalStateException: This functionality is not available. at ...
0
votes
1answer
62 views

System.StackOverflowException error [closed]

Hi all! I have a one problem. I trying to create 2D cave generation system in C# with XNA game studio, but then I running program I getting "System.StackOverflowException". As you can see in this ...
0
votes
2answers
478 views

XNA texture GetData exception

When using this code: public static Texture2D MakeTexRed(Texture2D tex) { Texture2D drawTex = new Texture2D(Game1.graphics.GraphicsDevice, tex.Width, tex.Height); Color[] data = ...
0
votes
0answers
28 views

LibGdx - APP42 Cloud API Java SDK - weird crash at insertJSONDocument

I'm using App42 Cloud API for saving user data. I created app in App42 console, added the keys in my code. But when I try to upload the data to the cloud, the app crashes. try { appStorage = ...
-1
votes
2answers
117 views

Java hashmap access without exception [closed]

I'm using a hashmap as an infinite map for a tile based game. I'm trying to access all values in a hashmap from another thread and changing the content at the same time. But I'm getting a ...