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2
votes
1answer
150 views

Libgdx problem while converting TextureRegion to Pixmap

I'm developping a Tile base game where I have to generate transition tiles. To do so, I have a method that generate those tiles from 2 existing one and 1 "filter tile". I use this method to make a ...
0
votes
2answers
307 views

Why does my MonoGame mesh throw an unhandled exception when trying to draw?

I am using the '3D Models' chapter of Learning XNA 4.0 to further understand 3D implementation in XNA, but I am running into an unhandled exception, when I try to draw each mesh. Here is my basic ...
0
votes
0answers
50 views

LibGdx - APP42 Cloud API Java SDK - weird crash at insertJSONDocument

I'm using App42 Cloud API for saving user data. I created app in App42 console, added the keys in my code. But when I try to upload the data to the cloud, the app crashes. try { appStorage = ...
25
votes
5answers
5k views

Try-catch or ifs for error handling in C++

Are exceptions used widely in game engine design or it is more preferable using pure if statements? For example with exceptions: try { m_fpsTextId = m_statistics->createText( "FPS: 0", 16, 20, ...
1
vote
1answer
246 views

glGenArrays - This functionality is not available

Whenever I call glGenVertexArrays(), I get the following exception: Exception in thread "main" java.lang.IllegalStateException: This functionality is not available. at ...
2
votes
0answers
234 views

How Industy games handle their code errors and exceptions [closed]

I've seen games crash and throw errors. Usually games don't throw raw exception message, but codename error names, such as F204 or similar. I would like to know some thought about that. Also, as i ...
1
vote
1answer
137 views

Life Counter in Greenfoot caught “Incompatible Types” exception

I need to make a life counter so that when my Actor get hit by an Enemy, his life will be decreased by 1. I put this method in my Actor class: private void decreaseLife() { Actor enemy = ...
1
vote
1answer
123 views

MonoGame InstancePlayLimitException on Windows w/ OpenGL

Why am I getting the InstancePlayLimitException when playing several SoundEffects per second despite there being no limit unless programming for mobile? It occurs after only a few seconds of repeated ...
0
votes
1answer
78 views

System.StackOverflowException error [closed]

Hi all! I have a one problem. I trying to create 2D cave generation system in C# with XNA game studio, but then I running program I getting "System.StackOverflowException". As you can see in this ...
1
vote
2answers
643 views

Using crittercism with Unity

I want to use crittercism with my Unity project. In Unity I am developing a game for iOS and Android platform. I did enough Google searching to come to the conclusion that Unity doesn't support this ...
0
votes
1answer
61 views

How to handle runtime exceptions that occur on a loading process delegated to newly spawned thread

I am looking to multi-thread the resource allocation routines (i.e world loading) in my game so that they can occur in the background whilst rendering a loading screen etc... The problem is, I used to ...
1
vote
1answer
2k views

InvalidOperationException when using C# DLLs with Unity3D

Description I've been attempting to use a custom DLL in Unity. I've confirmed the DLL runs correctly outside Unity. The DLL imports into Unity and when I refer to it in my scripts, I get no compiler ...
2
votes
2answers
881 views

Why do my update and draw loops throw a concurrent access exception?

I've taken up the challenge of creating a basic 2D side-scrolling monster truck game for my little brother. It seems easy enough in theory, but jumping into Java out of XNA feels strange. My game ...
13
votes
2answers
823 views

How should I handle missing resources?

Your game expects a certain asset to be loaded, but it isn't found. How should the situation be handled? For example: Texture* grassTexture = LoadTexture("Grass.png"); // returns NULL; texture not ...
-1
votes
2answers
122 views

Java hashmap access without exception [closed]

I'm using a hashmap as an infinite map for a tile based game. I'm trying to access all values in a hashmap from another thread and changing the content at the same time. But I'm getting a ...
2
votes
1answer
923 views

Monogame crashes without any change

I've written a game in MonoGame, which works great on my desktop computer. It's running Windows 8, has a good graphics card and can be assumed to be up to date with everything. However, when I run on ...
0
votes
2answers
543 views

XNA texture GetData exception

When using this code: public static Texture2D MakeTexRed(Texture2D tex) { Texture2D drawTex = new Texture2D(Game1.graphics.GraphicsDevice, tex.Width, tex.Height); Color[] data = ...