I'm interested in creating a world in which the behaviors of some of the elements are generated randomly or evolved. Is there a field of study or some well known work that deals with what it takes to ...
I've been toying with an idea for a game prototype where the player must defend against waves of enemies, but between each wave the enemies "evolve" to better combat whatever tactics the player is ...
First I would like to inform you that I'm french and 15 so my english is not very good. I've read some articles about genetic algorithms (GA) and since I discovered the HTML5's canvas element, I can ...
Have sophisticated adaptive programming, will travel - so to speak. I'm part of a group that developed sophisticated learning / adaptive software for robotics. The system "thinks" via its simulator, ...
Most strategy games have fixed units and possible behaviours. However, think of a game like Magic The Gathering : each card is a set of rules. Regularly, new sets of card types are created. I ...
Are there any shoot-em-ups in which the enemies actually evolve as a response to their relative success against the player? By evolve, I mean that each enemy has some genetic information encoding ...