Evolution of in-game entities, environments or rules.

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Adaptive Characters: AI Solution Needs a Problem

Have sophisticated adaptive programming, will travel - so to speak. I'm part of a group that developed sophisticated learning / adaptive software for robotics. The system "thinks" via its simulator, ...
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votes
5answers
706 views

How to balance a non-symmetric “extension” based game?

Most strategy games have fixed units and possible behaviours. However, think of a game like Magic The Gathering : each card is a set of rules. Regularly, new sets of card types are created. I ...
13
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5answers
853 views

Enemy evolution in shoot-em-ups

Are there any shoot-em-ups in which the enemies actually evolve as a response to their relative success against the player? By evolve, I mean that each enemy has some genetic information encoding ...