Event is action that is usually happenes "outside" of main program thread, but handled inside of it.

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Windows Events lag behind

I'm making a simple openGL application and so far I can get the window to display, the update/render loop work, and it processes windows events (like WM_QUIT and WM_MOUSE). I've found though that ...
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In a state machine, is it a good idea to separate states and transitions?

I have implemented a small state machine in this way (in pseudo code): class Input {} class KeyInput inherits Input { public : enum { Key_A, Key_B, ..., } } class GUIInput inherits Input { ...
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Farseer Physics EndContact events don't fire for all registered delegates

Here's my situation: I have several objects that contain a body and a fixture. They are set to sensor = true; atmosphere = BodyFactory.CreateCircle(world, atmosphereRadius / Level.METER_IN_PIXELS, ...
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How to read (and discard) Windows events in Ogre?

In my Ogre application I use a custom mouse handler implementation instead of OIS (to support more than one mouse). That is working fine, however, without OIS when reading mouse events directly they ...