I am doing a refresher on ActionScript 3. Other than using rudimentary tools like, Event.ENTER_FRAME and using events to receive input from the user's mouse and keyboard, I find that I rarely use ...
Event Systems are amazing, they make extremely unwieldy code tame and really allow for dynamic creation of games through easy communication of objects and the game loop. I am having a hard time with ...
It's best-practice to not to create lots of short-lived temporary objects the heap as it'll eventually force a garbage collection during game-play. It is best to create short lived value objects. ...