3
votes
1answer
249 views

How can I detect mouse events on sprites in a canvas?

I'm making an HTML 5 game. I want mouse clicks on sprites drawn in a canvas element cause events that my code can react to. At the moment, I'm doing it by checking through all of my sprites in a ...
0
votes
1answer
438 views

Am I doing this node.js game loop wrong?

I have 2 arrays of JSON objects, actions and game objects. At any time a user can make a request from the client which can add an action to the actions array. I have a setInterval(function(){ }, ...
-2
votes
1answer
161 views

How do I set an event off when player is on certain tile?

Here is the code I use to create and print my map to the canvas: var board = []; function loadMap(map) { if (map == 1) { return [ ...
1
vote
1answer
576 views

User input in game loop

I am building a simple multi-player fly-around-a-3D-world game in Javascript/webGL/websocket (Chrome, Firefox mostly). How should I handle and process user input? My preliminary design (untested) is ...
1
vote
4answers
813 views

How do I respond to keyboard events which occur between polling?

In my games update loop, which happens on a fixed timestep of 30 times per second, I am checking the current state of several keys to determine how to move the player. For example: ...
5
votes
4answers
703 views

Browser-board-game and server push

I want to start developing a browser game. Not for success, just for the sake of doing it and learning something from it. Now, a point where I have serious problems figuring out how to deal with it ...