I'm testing some RPG-like features in LibGDX, and having difficulty handling events (such as a sign that opens a text box with specific text). I have a basic prototype method to handle events, ...
I've read just about every tutorial I can on why to use Key Bindings instead of implementing the KeyListener interface, including all the examples that show using a field to track the key event ...
I'm experimenting with Scene2D to see if it fits fot the game I want to develop. Say I have an Actor with the origin in the center of its TextureRegion. My setup method contains this code: float ...
I'm making a 2D platform game. Right now I'm just working on making a very generic Player class. I'm wondering if it would be more efficient/better practice to have an ActionListener within the Player ...
Say you have two events: Action1 and Action2. When you receive Action1, you want to store some arbitrary data to be used the next time Action2 rolls around. Optimally, Action1 is normally a command ...
I'm developing a game using polling for the input method. However, now that I'm delving deeper into the game menus and other UI components, I'm finding that I'd probably like to have event driven ...
I'm creating Snake's clone. My app have too classes: Snake.java and Board.java. Right now I have three problems: 1) There are two constants - BOARDS_WIDTH, BOARDS_HEIGHT. They are meant to be ...