I'm currently working on a small game-engine and i'm kinda stuck on finding the right pattern to subscribe to an event fired from any instance of type X.To understand what i'm trying to achieve, here ...
What is the best practice to use when events happen in a game? For example: You have a sensor. When a particular game actor is near that sensor, a sound must be played and a door must be closed. ...
When checking for collisions between entities, should you play a collision sound immediately on discovering a collision or queue every collision and process the sounds later? Similarly for user user ...
I have been puttering around with the fundamentals of a Java game engine, and I've reached the point where I'm ready to add in an Event Manager system. I know, in theory, what an Event Manager should ...
Event Systems are amazing, they make extremely unwieldy code tame and really allow for dynamic creation of games through easy communication of objects and the game loop. I am having a hard time with ...
I want to make an Event scheduler for my Game, I basically want to be able to schedule the triggering of a Game Event. This can be a one time trigger, or a periodic trigger (trigger event ...