1
vote
0answers
85 views

Collision detection code style [closed]

Not only there are two useful broad-phase algorithms and a lot of useful narrowphase algorithms, there are also multiple code styles. Arrays vs. calling Make an array of broadphase checks, then ...
4
votes
5answers
1k views

Should my game handle collisions in the Player object?

I'm making a 2D platform game. Right now I'm just working on making a very generic Player class. I'm wondering if it would be more efficient/better practice to have an ActionListener within the Player ...
1
vote
0answers
164 views

Farseer Physics EndContact events don't fire for all registered delegates

Here's my situation: I have several objects that contain a body and a fixture. They are set to sensor = true; atmosphere = BodyFactory.CreateCircle(world, atmosphereRadius / Level.METER_IN_PIXELS, ...
1
vote
2answers
501 views

Problems with Creating Snake's Clone on Java

I'm creating Snake's clone. My app have too classes: Snake.java and Board.java. Right now I have three problems: 1) There are two constants - BOARDS_WIDTH, BOARDS_HEIGHT. They are meant to be ...