Tagged Questions
1
vote
0answers
77 views
Collision detection code style [closed]
Not only there are two useful broad-phase algorithms and a lot of useful narrowphase algorithms, there are also multiple code styles.
Arrays vs. calling
Make an array of broadphase checks, then ...
4
votes
5answers
692 views
Should my game handle collisions in the Player object?
I'm making a 2D platform game. Right now I'm just working on making a very generic Player class. I'm wondering if it would be more efficient/better practice to have an ActionListener within the Player ...
1
vote
0answers
140 views
Farseer Physics EndContact events don't fire for all registered delegates
Here's my situation:
I have several objects that contain a body and a fixture. They are set to sensor = true;
atmosphere = BodyFactory.CreateCircle(world, atmosphereRadius / Level.METER_IN_PIXELS, ...
1
vote
2answers
424 views
Problems with Creating Snake's Clone on Java
I'm creating Snake's clone. My app have too classes: Snake.java and Board.java.
Right now I have three problems:
1) There are two constants - BOARDS_WIDTH, BOARDS_HEIGHT. They are meant to be ...