Tagged Questions
2
votes
2answers
238 views
Creating Rectangle-based buttons with OnClick events
As the title implies, I want a Button class with an OnClick event handler. It should fire off connected events when it is clicked.
This is as far as I've made it:
public class Button {
public ...
1
vote
2answers
210 views
Events Driven Library XNA C#
Language: C# w/ XNA Framework
Relevant and Hopefully Helpful Background Info:
I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication ...
2
votes
2answers
99 views
How do I drag my widgets without dragging other widgets?
I have a bunch of drag-able widgets on screen. When I am dragging one of the widgets around, if I drag the mouse over another widget, that widget then gets "snagged" and is also dragged around.
...
2
votes
0answers
251 views
Creating a level editor event system
I'm designing a level editor for game, and I'm trying to create sort of an 'event' system so I can chain together things. If anyone has used RPG Maker, I'm trying to do similar to their system. Right ...
1
vote
2answers
555 views
Efficiently checking input and firing events
I'm writing an InputHandler class in XNA, and there are several different keys considered valid input (all of type Microsoft.XNA.Framework.Input.Keys). For each key, I have three events:
internal ...
1
vote
0answers
138 views
Farseer Physics EndContact events don't fire for all registered delegates
Here's my situation:
I have several objects that contain a body and a fixture. They are set to sensor = true;
atmosphere = BodyFactory.CreateCircle(world, atmosphereRadius / Level.METER_IN_PIXELS, ...
9
votes
4answers
1k views
What technique should I use to facilitate communication between XNA GameComponents (or between components of any type in a game)?
I'm starting out on my first 'proper' game project, and I've inevitably hit a block trying to decide how game components in XNA should communicate.
From previous (Java) GUI programming events, ...
1
vote
3answers
652 views
create an event for every enum value (game action handeling)
I'm currently working on creating an input-action system for my game. I simply wanted an easy way to map an ingame action to a certain key.
I've managed to do so with the following method:
Create a ...
8
votes
5answers
702 views
Nested input in an event-driven system
I am using an event-based input handling system with events and delegates. An example:
InputHander.AddEvent(Keys.LeftArrow, player.MoveLeft); //Very simplified code
However, I started wondering ...